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RageBoxMan

Need some modding help!

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So I recently installed this mod (https://deadlystream.com/files/file/2512-wookiee-redux/)

What I want to do is edit the new updated wookies from this mod usings KOTOR tool and then spawn them into the module.

I already know how to spawn them and all that but I cant figure out how to edit the modded wookies (their weapons, stats, etc) KOTOR TOOL just spawns in the old wookies and not the new modded ones.

Any help is greatly appreciated!

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On 9/16/2025 at 4:37 AM, RageBoxMan said:

So I recently installed this mod (https://deadlystream.com/files/file/2512-wookiee-redux/)

I put that mod together, I might be able to help you here.

 

On 9/16/2025 at 4:37 AM, RageBoxMan said:

What I want to do is edit the new updated wookies from this mod usings KOTOR tool and then spawn them into the module.

I already know how to spawn them and all that but I cant figure out how to edit the modded wookies (their weapons, stats, etc) KOTOR TOOL just spawns in the old wookies and not the new modded ones.

Any help is greatly appreciated!

I would like to ask you for extreme specifics as to what you are trying to do.

 

I am aware of your Kotor Let's Play Series on YouTube and how you're almost finished Kashyyyk. I'm fairly certain you aren't already using the Wookiee Redux mod so what exactly are you planning to do?

Are you trying to add them to the Kashyyyk modules in your already existing playthrough? A save game file saves the module as is, so if you install a mod afterwards the mod will never appear in your save but if you were to start a new game the mod would appear.

 

Are you trying to spawn them in a stunt module? As in, you make a clone of Chuundar's house so that you can have modded NPCs and modded content for roleplay purposes but, from the perspective of your audience, they aren't aware that you're in a stunt module? (Kotor II's red eclipse encounter uses a cloned Ebon Hawk for that scene, you aren't on the actual Ebon Hawk but you don't realize that.)

 

Are you using another mod to spawn them in? Like an armband mod that can spawn them in and you want me to reconfigure your armband mod to use my appearances instead of the vanilla appearances?

Or would you rather not reveal your plans in public as to prevent spoiling your plans to your audience who may lurk this site? If so, we may take it to the DMs so that it stays between you and me?

 

Do know that my mod doesn't touch the vanilla appearances, it simply adds the modded appearances as brand new appearances on the appearance.2da file and applies them to the NPCs inside the .MOD files (module files containing all the module related files). Let me know what you're trying to do and I'll see what can be done :thumbsup:

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