Dark Hope 1,557 Posted July 11 Good afternoon) Is it possible to fix this: Spoiler 1 Quote Share this post Link to post Share on other sites
SithNadd 21 Posted July 11 I’m not certain without checking, but I’m pretty sure the armour pieces are part of the level geometry and the metal boxes and kiosk are placeables. If so, the simplest solution would be to just move the placeables elsewhere, or take them out completely. Or you could modify the level geometry to remove the armour pieces or put them elsewhere and adjust the walkmesh to match. Either way, it’s definitely doable. Quote Share this post Link to post Share on other sites
CapitaineSpoque 81 Posted July 13 Ive fixed this for my own mod. I also removed the middle armor piece because it was poorly rescaled. SithNadd is right, all you have to do is to edit the module model and the .git for the placeables location. Quote Share this post Link to post Share on other sites
SithNadd 21 Posted July 13 3 hours ago, Salk said: What place is that? Kebla Yurts store, I believe. I recognise the Taris textures and that’s the only place I can think of that has the armour models cut up and dotted around like that. 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,479 Posted July 14 On 7/12/2025 at 7:10 AM, Dark Hope said: Good afternoon) Is it possible to fix this: Hide contents I got some good news and some bad news: The good news is is that I fixed the issue seen here: Spoiler The bad news is that I didn't see the issue here: Spoiler I've just uploaded a mod called "Kebla Yurt Renovation" which fixes the armor with the boxes by moving the boxes and it also moves Kebla into the little store window. Spoiler It's late at night here, so I'm going to have to update my mod to fix the armor issue that I missed. 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,479 Posted Sunday at 02:21 PM I've updated my mod, both of the issues in this thread are now fixed. Quote Share this post Link to post Share on other sites