Froggy89 2 Posted Monday at 09:31 PM I'm wanting to add moss to the trees in the Shadowlands, and I'm wondering if you guys have any ideas on implementing it. My current idea is to just add planes with a moss textures as pictured. This seems like it would take a ton of manual labor and time to place each one though, since I'm want to essentially cover the existing trees with moss. If anyone has thoughts or suggestions I would really appreciate input! 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,846 Posted yesterday at 01:30 AM On 6/10/2025 at 7:31 AM, Froggy89 said: This seems like it would take a ton of manual labor and time to place each one There's not really any other practical way to do it. At least for something that needs curation like the archway there. If you want to put them on regular trees, you might be able to get away with some sort of cloner that distributes them across the selected meshes. I assume Blender has something like that. Although you may need to duplicate the trees and subdivide them to create enough geo for that to work (that sort of thing usually distributes based on verts or polys). Btw, Odyssey has backface culling, so have you doubled up your planes? I'd also suggest in cases like this that you add some subdivisions and put it in whatever Blender's equivalent of a curve deformer is to add some more natural-looking droop. Quote Share this post Link to post Share on other sites
90SK 171 Posted 12 hours ago Photosource it from nature and layer it on with GIMP. LDA_Bark01.tga in Kashyyyk textures. etc I might be able to get some good moss photos, it's how I do everything, if that is of interest to you. You can reskin the bark textures to have a repeating moss pattern. I might be able to take some of this work on for you, if you're interested. I think this would help you implement further geometry, blending the textures there. Quote Share this post Link to post Share on other sites