tff500 8 Posted April 2 Tomb of Adas Reused Module: Tomb of Ajunta Pall Located: Near the Edge of the Valley a Reused Sith Sarcophagus for it's entrance You don't fight any enemies when you enter this tomb, But you have to fight Adas' Demonic Spirit who reused to let anyone take his axe (you need to be had Level 16 at most) In his Sarcophagus you will find Adas' Armour and Adas' battleaxe Tomb of XoXaan Reused Module(s): Krayt Dragon cave, Tomb of Ludo Kressh (Ported to KOTOR 1) Located: You will find it in a cave deep in the valley You will have to fight Dark Jedi Wraiths within the Tomb and You encounter her Spectre a completely custom model based on her appearance in Legacy which you fight and kill (You need to be at Level 14) In her Sarcophagus you find her Lightsabers, her Dagger and her robes Tomb of Sorzus Syn Reused Module: completely Custom made Located: next to Naga Sadow's Tomb Like before a Sith Sarcophagus is reused for the Entrance as the tomb is underground Inside you go down a long staircase where you Encounter Sith Apprentice Specters when you reached a large chamber with a door at the end lead to the Sarcophagus, in Sorzus Syn's Sarcophagus is Her writings, her Double Bladed Lightsaber, Her Holocron with a Recorded message from her and her mask All three tombs are mentioned by Dak with new lines This is all part of one mod titled "Valley Of the Dark Lords Expansion" It does NOT use TSLPatcher If anyone make these tomb ideas happen please do, 3 Quote Share this post Link to post Share on other sites
DeathScepter 53 Posted April 2 this has potential to be great 1 1 Quote Share this post Link to post Share on other sites
The_Chaser_One 20 Posted April 7 But who will take the time to make it... Unfortunately it will be difficult to find... I don't understand though, why do you seem so precise but it doesn't look like it does exist ? Are you asking for a mod giving a precise idea of what you want ? 1 Quote Share this post Link to post Share on other sites
tff500 8 Posted April 14 On 4/7/2025 at 4:34 PM, The_Chaser_One said: But who will take the time to make it... Unfortunately it will be difficult to find... I don't understand though, why do you seem so precise but it doesn't look like it does exist ? Are you asking for a mod giving a precise idea of what you want ? Because it is shown That XoXaan was buried on Korriban and Sorzus Syn was buried there too 1 Quote Share this post Link to post Share on other sites
The_Chaser_One 20 Posted April 14 Yeah alright, you want someone to make it, I understand. "completely custom made" is a bit much to ask though lol 1 Quote Share this post Link to post Share on other sites
tff500 8 Posted April 14 Alright maybe a port of Freedom Nadd's Tomb for Sorzus Syn 52 minutes ago, The_Chaser_One said: Yeah alright, you want someone to make it, I understand. "completely custom made" is a bit much to ask though lol Maybe How About a Port of Freedon Nadd's tomb from KOTOR II 2 Quote Share this post Link to post Share on other sites
The_Chaser_One 20 Posted April 15 Yeah that seems cool, should be possible with Thor110's expanded galaxy project, I'll ask him when I get some time. My modding skills are pretty low for now as I'm very new to modding Kotor but who knows ? Perhaps some day I'll do something like that. Tbf Korriban's my favorite planet. It's really great. I actually played SWTOR first so when I saw there was Korriban in Kotor I was really glad lol Quote Share this post Link to post Share on other sites
Thor110 559 Posted April 15 3 hours ago, The_Chaser_One said: Yeah that seems cool, should be possible with Thor110's expanded galaxy project, I'll ask him when I get some time. My modding skills are pretty low for now as I'm very new to modding Kotor but who knows ? Perhaps some day I'll do something like that. Tbf Korriban's my favorite planet. It's really great. I actually played SWTOR first so when I saw there was Korriban in Kotor I was really glad lol To save you time as I saw this post, I wrote a tutorial on porting levels between the two games which is my tutorial series in the tutorials section, it's a fairly straight forward process, much easier to do from scratch than sorting through the files in my project to isolate the files needed for doing that. I have considered adding the tombs back in myself, but I think it's kind of fitting that they are blocked off and likely supposed to have collapsed, plus I have enough work to do for the project as it is so I avoid making more for myself. 2 Quote Share this post Link to post Share on other sites
The_Chaser_One 20 Posted April 15 @Thor110 That does sound like a good advice. Friday I'm on holidays so I'll take a look at it (I've got some other projects myself so maybe not this weekend though). Yeah obviously, if we only consider the plot it is logical that we don't have them, but for a gameplay reason it would indeed be a good idea imo (and btw someone made a Sorzus Syn's amulet mod which could be great to find in her tomb). So I will take a look at it when I have time and my (small) upgoing projects are done. @tff500 However, I have to disagree with the modules idea, even if it's not that important (to me it is). According to Adas's status, he should get Freedon Nadd's tomb module (biggest one for a guy that canonically had centuries to make his slaves build it and was considered to be the Sith'ari). Then put a lot of stuff in it (tukatas, shyracks, maybe even sith spirits or thieves, etc.). The entrance of his tomb should obviously be located at the end of the shyrack cave as it is the oldest one. For Sorzus Syn, I'd put Ludo Kresh's module, put the amulet in it as well as rakhgouls (you know, her amulet changes stuff into rakhgouls so it makes sense to me, also gives different battle experience than the other tombs). The entrance would be... wherever you want it to be, I think a sarcophagus in the valley, as you suggested, is a good idea. For Xoxaan, idk... She isn't really that important anyway. 2 more tombs sounds enough. There wouldn't really be enough space to make her an entrance. However, if you really want it, we could make something work. I'd focus on these 2 "main" tombs first. What I'm annoyed at is it definitely won't be compatible with BOSSR if we do the entrance there. That is really bad. Making it compatible with BOSSR would be such a big plus, if I make it I might make Adas's tomb's entrance somewhere else. But even then, not sure it won't conflict with a BOSSR's file... Will be hard to do. Ig making it compatible with K1CP will be the best I'll be able to do, and as K1CP isn't compatible with BOSSR, this problem won't be mine to fix anyway. 1 Quote Share this post Link to post Share on other sites
tff500 8 Posted Sunday at 10:23 PM On 4/15/2025 at 10:08 AM, The_Chaser_One said: Yeah that seems cool, should be possible with Thor110's expanded galaxy project, I'll ask him when I get some time. My modding skills are pretty low for now as I'm very new to modding Kotor but who knows ? Perhaps some day I'll do something like that. Tbf Korriban's my favorite planet. It's really great. I actually played SWTOR first so when I saw there was Korriban in Kotor I was really glad lol download this mod i made KOTOR MODULE OVERHAUL.7z Quote Share this post Link to post Share on other sites
The_Chaser_One 20 Posted Sunday at 10:26 PM @tff500 Overriding the whole .mod files is a very bad idea for compatibility. What even did you do in these ? Some of them aren't even about Korriban 1 Quote Share this post Link to post Share on other sites
tff500 8 Posted Sunday at 10:55 PM 34 minutes ago, The_Chaser_One said: @tff500 Overriding the whole .mod files is a very bad idea for compatibility. What even did you do in these ? Some of them aren't even about Korriban True but here is what I changed I gave the Dak Vesser, Sith Students and Yuthura New appearances of Player head for male and female, The Same Applies to Belaya I replaced Ajunta Pall, Tulak Hord, Marka Ragnos' Sith Sarcophagi with Their Mummified Corpses and I renamed the Tomb Doors "Ajunta Pall's Sarcophagus" "Tulak Hord's Sarcophagus" and Marka Ragnos' Sarcophagus. Conversely I replaced The Sith Statue in Naga Sadow's tomb with a Sith Sarcophagus and named It Naga Sadow's Sarcophagus as in my Head-Canon of Star Wars which my Module Mods take place in, After his Death Naga Sadow's Body was taken back to Korriban where it was buried in his tomb. Also I renamed the Skeletons we find in the Shyrack Caves and Naga Sadow's tomb to Duron Qel-Droma's Skeleton and Shaela Nurr's Skeleton since they died on Korriban. I Replaced The Dark Jedi Force ghost with Jedi Member White 5 as Ajunta Pall since he was a former Jedi which makes sense. I changed Master Zhar Lestin to have the face of PMHC02, Cause i felt it fitted him better. I changed Darth Bandon's Appearances to that of the "Mullet Man" as in my Head canon Revan is Female. Also in both the Dantooine and Star Forge Module Mods, I replaced two Jedi and Turned into one familiar Character Vima Sunrider, She replaces the Jedi who is walking by the Rooms and the Jedi who greets Revan when She arrives on the Star Forge and I Have her Battle Meditation, also in the Star Forge Mod, I replaced the Jedi Generics with my three original Characters Duro Windu, Kaio Jinn and Luna Secura (Mace Windu, Qui Gon and Aayla's Ancestors) I also renamed one Jedi to Zayne Carrick, the Main Protagonist of the KOTOR Comic to have some continuity, also one of the Jedi who dies by the Dark Jedi I renamed to Nomi Sunrider, Vima's Mother, as her age caught up to her after 40 years. In both the Cutscenes of Dodona contact the Ebon hawk for Light I added T3, Jolee and Juhani while for Dark Side I add HK and T3, and they would Secretly intend on Stealing the Ebon Hawk behind Revan's Back. For the resume the Bombardment and Jawless Malak scenes I replaced Both Saul Karath and Varko with my OC Commander Gerath as in both He refers to Saul and Varko as Commander, so I created Gerath. For the Revelation I had both male and Female Revan full on Dark Side. For the Dark Side Ending, I added Gerath and Utharr Wynn as in my Head-Canon Utharr lives, and the Dark side ending is canon too. I do intend on Updating them, as I intend on giving Trask Insta-Kill Pistols. Have Canderous In Mandalorion Armour head to toe. And I intend on making full on Module Mods where there are two Sith Tombs on Tattooine and Kashyyyk, One for Sith lord Ortan Cela, the Apprentice of Tulak Hord. The Other of Sith Vampire Nefina https://starwars.fandom.com/wiki/Ortan_Cela I plan on reusing The Tomb of Naga Sadow and Ajunta Pall for Ortan Cells and Nefina, I also intend on making two Planet Mods, One for Ziost and Ossus from Tales of the Jedi, so I can add continuity with the Comic Ziost would Reuse the Dreshdae module and two Tattooine modules, and the tomb of Marka Ragnos module for the tomb of Simus, Marka Ragnos' rival for Tales of the Jedi. And Ossus I will also reuse the Dreshdae Module but add a Statue as a Memorial for Cay Qel-Droma Ulic's Brother and The Anchorhead Module and the Dantooine ruins module for Cay's Tomb where we will meet his Spirit where we would ask for his LIGHT SABER he agrees and let's take his light saber and even take his old toy plush he had when he was a child. 1 Quote Share this post Link to post Share on other sites
The_Chaser_One 20 Posted Sunday at 11:16 PM @tff500 I won't be installing this for many reasons I won't list but some of your ideas are good. If you enjoy the game with these changes, everything's alright. 1 Quote Share this post Link to post Share on other sites
tff500 8 Posted Sunday at 11:43 PM 2 minutes ago, The_Chaser_One said: @tff500 I won't be installing this for many reasons I won't list but some of your ideas are good. If you enjoy the game with these changes, everything's alright. And I intend on making full on Module Mods where there are two Sith Tombs on Tattooine and Kashyyyk, One for Sith lord Ortan Cela, the Apprentice of Tulak Hord. https://starwars.fandom.com/wiki/Ortan_Cela The Other of Sith Vampire Nefina, I plan on reusing The Tomb of Naga Sadow and Ajunta Pall for Ortan Cells and Nefina, I also intend on making two Planet Mods, One for Ziost and Ossus from Tales of the Jedi, so I can add continuity with the Comic Ziost would Reuse the Dreshdae module and two Tattooine modules, and the tomb of Marka Ragnos module for the tomb of Simus, Marka Ragnos' rival for Tales of the Jedi. And Ossus I will also reuse the Dreshdae Module but add a Statue as a Memorial for Cay Qel-Droma Ulic's Brother and The Anchorhead Module and the Dantooine ruins module for Cay's Tomb where we will meet his Spirit where we would ask for his LIGHTSABER he agrees and let's take his light saber and even take his old toy plush he had when he was a child. Arkania and the Gem mining planet where will find more crystals to to upgrade your LIGHTSABER. Rhen Var where you will find the Spirit of Ulic Qel-Droma who tells you his entire story of his fall in full detail from start to finish and gives you advice on how to avoid the Dark side, I intend on doing voice work for Cay and Ulic. Mandalore as part of a side quest where you meet up With Canderous' Friend Dario who informs him of a Assassination attempt on the Duchess of Mandalore, I attend reusing the Dreshdae and Anchorhead modules. There are a few mentions to Sundari from the Clone Wars. And finally Hypori the planet from the Clone Wars Micro Series where you will come across Trask who had survived the destruction of the Endar Spire and escaped to Hypori, He would be a new recruitable character and he replaces T3-M4 as He begins to notice some changes within Revan, Who also fight Darth Dominion, The Sith who was sent to hint Revan down. I also plan on adding the Tombs of XoXaan and some Sith I came up with. Quote Share this post Link to post Share on other sites
The_Chaser_One 20 Posted Sunday at 11:46 PM I can't say anything but to go for it ! Good luck ! Quote Share this post Link to post Share on other sites