HoboKingNiklz 2 Posted March 23 View File Kinda Sorta Transmog by HoboKingNiklz Kinda Sorta Transmog v2.1.0 Ever found a new armor that has great stats but looks awful? Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway? Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise. There is a known bug with KotOR 1 that causes Disguises (these bands function as Disguises in the game's code) to become permanent if you have one equipped and are forced into another one, or certain other triggers. As is the case always with KotOR, save often and in different slots, and remove the bands before any segments that are known to trigger the bug. If you find a character is staying in their default appearance even if you unequip the band, open your save in KSE and change their appearance back to Party_NPC_Name. That should fix the bug (keyword "should") but if not, luckily you've saved often and in multiple slots. Big thanks to myrkor on Nexus for bringing this to my attention. How to get the items: - For now, you'll need to use the console to acquire the bands. Codes: - giveitem bastilaband - giveitem canderousband - giveitem carthband - giveitem joleeband - giveitem juhaniband - giveitem missionband - There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head. - Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03. - I'll be workshopping a better way to give the player the items, but for now this is my best option. When in doubt, a little trial and error goes a long way. Install: - Just run the HoloPatcher! If you already have a previous version of the mod installed (2.0.0 or earlier), you have my sincerest apologies. You will probably need to start a new playthrough for the mod to work properly with this version. And I recommend it, because any companion recruited after the previous version was installed will be stuck in their default clothes even if you remove the armbands. So if you installed the mod before starting a new playthrough, that would be all of them. Thanks to DarthParametric for helping me discover this. Uninstall: - Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete. *** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! *** Compatibility: - The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Send me a message if you discover any conflicts! Future Plans: - Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor. - Immersive Acquisition for the bands. I have the rumblings of an idea but not totally sure. There are 96 of them. - Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character. - Patches for clothing mods from other developers. Send me a message if you want one and I'll try! - High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published. Thanks: - JC, Thor110, 91.90'sK, and everyone else in the Discord - All the wonderful people who developed and honed these amazing modding tools - myrkor on NexusMods for making me aware of the Disguise bug and helping to troubleshoot it. - BioWare for creating peak Star Wars - Obsidian for somehow improving on peak Star Wars - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project. Changelog: - 2.1.0 - 4/15/2025 Companions will no longer have the bands equipped automatically upon recruitment, this was causing issues because their actual default appearance wasn't being generated. Also gave the appearances new Labels to aid in fixing the Disguise bug if it occurs. - 2.0.0 - 3/24/2025 Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed. - 1.1.2 - 3/23/2025 Fixed some stuff in the readme, this time without breaking a bunch of stuff. - 1.1.1 - 3/23/2025 Fixed some stuff in the readme, broke a bunch of other stuff. - 1.1.0 - 3/23/2025 Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them. - 1.0.0 - 3/22/2025 Initial Release Submitter HoboKingNiklz Submitted 03/22/2025 Category Mods K1R Compatible No 1 Quote Share this post Link to post Share on other sites
RevanTCO 0 Posted March 23 Oh my god, yes! Finally! Quote Share this post Link to post Share on other sites
HoboKingNiklz 2 Posted March 23 13 minutes ago, RevanTCO said: Oh my god, yes! Finally! Glad I could fill a need! You can follow the mod if you wanna get notified of the updated versions, I've been cooking up some improvements. Quote Share this post Link to post Share on other sites