olegkuz1997 17 Posted Sunday at 03:01 AM View File Revamped FX Revamped FX MOD AUTHOR: Olegkuz1997 FOR WHICH GAMES: For Star Wars Knights of the Old Republic 1-2 Description: It's a fairly simple pak retexture of some of the game's (most notable) visuals. Some of them just don't look good, and some of them look downright awkward, which of course is forgiven for the game's seniority. I did it for myself, but who if anyone needs it, take it. My personal goal was to update the quality of the effects without slipping into tastelessness and to keep them generally true to Bioware beautiful art design. The insides of the mod: 1. Sparks displayed during every combat action in the game look a more colorful (honeyed) and leave a small tracer as opposed to the pale yellow vanilla ones. 2. Lightning, Force Drain, etc. look a bit brighter, but generally with the same shape of the curves and colors (blue for Shock, purplish blue for Storm). Death Field color have been slighly corrected, and the shades are generally more compatible with each other. Also increased resolution of discharges on bodies. 3. Grenade blast marks look similar to the original ones, but with improved resolution and transparency. 4. Smoke became blacker and thicker. 5. Explosions became more decent, but this is just AI upscaling, not new textures. Maybe it's because I almost never use plasma grenades. Also replaced the texture of the droid fire gimmicks. Not perfect, heh, but at least it's not out of place. 6. The texture of the burning bodies became more sympotic thanks to transparency and less like a ridiculous orange shield. 7. The effects of the “fire sword” (Master Power Attack etc) are less intrusive, but the original idea and visual distinction are preserved. 8. Also various little things like blaster bolts, campfire, ice, carbonite etc. Known issues: I tried to make sure that textures had minimal impact on performance whenever possible. Blast mark texture (fx_chunks) and explosion (fx_explode_01) causes occasionally a half-second stuttering in cutscenes when something blows, so for those who are bothered by this, I suggest throwing the optional lower resolution versions into the folder. Though I'm afraid it's still a choice between quality and performance. Note: In the “Optional” folder there are alternative texture options, namely: Spell outline without small lightning bolts in a circle, visually cleaner (fx_conjure). Less intense fire blast texture. Matter of taste. I've been told it's less irritating to the eyes. Lower quality textures, most responsible for microstuttering. Textures of the starry sky and nebulas. Not exactly FX but because why not. That gets rid of the “checkerboard” arrangement of stars and has a deeper black tone. Installation: Drop tga files in your game’s Override folder. To uninstall: Take them out again. Submitter olegkuz1997 Submitted 11/09/2024 Category Mods K1R Compatible Yes 1 Quote Share this post Link to post Share on other sites
Salk 368 Posted Monday at 05:59 AM Hello and congratulations on this release. I have a question: which texture(s) are about the grenade blast marks? Thanks! Quote Share this post Link to post Share on other sites
olegkuz1997 17 Posted Monday at 01:46 PM Hello and thank you. The texture of the grenade explosion -- fx_chunks. 1 Quote Share this post Link to post Share on other sites