Salk 374 Posted September 4 View File [KotOR] Bastila must hide! This is the second (and likely last) entry from me as part of the Snigaroo mod build request found here. We wanted to offer an alternative to the existing „Operation Kill Bastila Remade” by Hunters Run. The main difference being that this version doesn't allow for any combat sequence, but rather focus exclusively on the importance for Bastila to be disguised when walking on Upper Taris. While an ideal execution proves to be beyond what I could be capable to achieve, I believe this modification (and indeed the original one) adds a much needed layer of realism and common sense by closing a rather glaring plot hole. Unfortunately, this isn't completely drawbacks-free. For one thing, the possibility of disguise will be limited to Taris when it may be reasonable to think it should not have such limitation. For another, I needed to introduce a couple of party selection restrictions that are not present in the original game. It is my opinion, though, that they both seemed to make a certain amount of sense, and on of them has the additional benefit of taking care of another minor „plot hole” of the game. Enjoy! [KotOR ] Bastila must hide 1.1.7z Submitter Salk Submitted 09/04/2024 Category Mods K1R Compatible No Quote Share this post Link to post Share on other sites
Salk 374 Posted November 9 For those interested in this modification, I recommend to use the newly uploaded version (1.1) that fixes a critical bug. 2 Quote Share this post Link to post Share on other sites
Snigaroo 119 Posted November 10 Thanks for this Salk, I'll work on getting it integrated as soon as the next build revision comes 'round. Quote Share this post Link to post Share on other sites
Salk 374 Posted November 10 No hurry on my side here, Snigaroo. Cheers! Quote Share this post Link to post Share on other sites