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Hello I made my own custom weapon model, I'm having a problem with getting my textures exported. I'm using blender. I can get the model in the game it works fine but blender never exports my texture. Can any1 help me?

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@NecabantWithout details and screenshots, it's not clear at what stage your problem is.

Unlike modern games, Odyssey engine only supports Blinn-Phong textures and not PBR. 1 mesh can only have 1 diffuse texture (and I think you need to put your material in slot 1 in Shader Editor in blender). The transparency/shiness of the model is controlled by the alpha channel of the diffuse texture. The texture name is specified in Object/Kotor Model Node/Main Texture menu. Odyssey also understands normal map textures, but its implementation is wonky and barely noticeable, so it's best to not bother with them.

If you import KOTOR model with textures into Blender (they must be in the same folder as the model, or you can specify the default texture folder in KOTORBlender settings) you'll see this bulky construction in Shader Editor:

Spoiler

blndr1.jpg.4d751dcf8b0e4945af99911974fcdfc8.jpg

but you can just attach diffuse texture node to BSDF and then to Material Output and it will work.

The texture must be in .tga or .tpc format for the game to load it.

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