JacoJam321

Attention needed! Major bug found! Please Fix The Lightsaber Brightness Glitch.

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Lightsaber Bug Fix/Mod Request:

Something I noticed about certain lightsaber Hilt models. They have brightness issues when viewed from behind and to the sides of their textures. They look distorted. Look fine when viewed at the front. Blade textures actually have minor fault with the issue though. The glitch is primarily caused within the hilt models themselves. There is a video here from Marius Fett. Is this what your using to change them?  

https://deadlystream.com/topic/9730-exporting-a-lightsaber-hilt-for-kotor-or-tsl/

- Notice how @DarthParametric fixed the glitch? 

- https://deadlystream.com/topic/6882-please-drop-any-lightsaber-hilt-mods-you-have-created-here/page/2/ 

- Take a look at: https://deadlystream.com/files/file/299-vps-hi-poly-tin-cans-kotor-1/

- Notice how the glitch has been covered all throughout the hilt models? Why? This is avoidable. Would they not look better with fixed models? If someone can fix those, send them to my mail box. Greatly appreciated.

Now take a look here: https://www.nexusmods.com/kotor2/mods/1126 The Modder has successfully fixed the glitch. We can see that it is possible to cover the broken models with fixed models.

I would also ask any Modder if interested, to convert these for the first game? Send them to my mail box or upload them?

(K1) Blue, Green, Yellow, And Red Hilt Models look glitched.

(K2) Blue, Green, Yellow, Viridian, Silver, and bronze Hilt models look glitched. 

- Within both games only purple, cyan, And orange/HOTG have the proper renditioning from the back and sides.

- I'm aware of most all saber blade mods. The crazy 34 versions also. Please don't suggest any of those :) They can also fall victim to the glitch. I'm mainly pointing out a bug/glitch. I tried them all and I would much prefer improvements with the originals :) 

- The center of bio wares blade textures were made rather circular. They really should have stayed triangular or elliptical making sure the outer beam/glow wrapped around the tip/core more.
Also the spiky tip glitch is also present. I'm not too much concerned for it however.

The earlier beta stages of Kotor or much of the concept art depictions had triangular shaped saber beams. It would be nice to get those beta stage saber beams for an alternative. 

If anyone wishes to fix this issue, it would be a great addition to the community patch. It's completely solvable without any need to overhaul or create alternatives. Most lightsaber hilt models have the glitch and it really doesn't have to be there anymore. 

KotOR0000.png

For more comparison: The difference between purple (fixed) and blue (broken) so very broken.....

KotOR0007.png

KotOR0000.png

Now the beta KOTOR had triangular shapes which I thought looked cool. But could use a better pointed tip. Thanks to N-drew for the images. I have enjoyed using his beta textures.

fb7067398c3e2c446b4688bc151b151b-56.jpg

Albino.png.71e331df96a5803ef72a9752d2c5bb59.png

KotOR0002.png

KotOR0004.png

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Greetings modders have I got your attention? Please find a solution to fix the broken lightsaber models. Blue, green, red, yellow, viridian, silver, and bronze hilt models are all broken. Bioware successfully gave Cyan, Orange, and purple proper blade display. Thank you. I really appreciate what modders have done to improve the quality of Kotor.

But I do not why one of the most obvious bugs has taken so long to fix!

 

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14 minutes ago, JacoJam321 said:

Greetings modders have I got your attention? Please find a solution to fix the broken lightsaber models. Blue, green, red, yellow, viridian, silver, and bronze hilt models are all broken. Bioware successfully gave Cyan, Orange, and purple proper blade display. Thank you. I really appreciate what modders have done to improve the quality of Kotor.

But I do not why one of the most obvious bugs has taken so long to fix!

 

Try this mod: https://deadlystream.com/files/file/1846-new_lightsaber_blade_model_k1/

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Thanks. I will clarify that this in the category of bug fixes. Not me playing or experiment with mods I am already familiar with :)

This a bug fix request. We need a modification to correct the original saber beams that developers messed up with. 

This has nothing to do with trying out the various overhauls or retextures that offer alternatives away from biowares original art style. 

Only the hilt models introduce the glitch.

This bug glitch has no need to be in existence.

So not to be confused. We are actually NOT dealing with saber blade/laser textures. 

The bug glitch has been identified solely within the broken hilt models only.

KOTOR  is a game I have been playing for over a decade. Probably longer. I examined this bug thoroughly and very certain of it.

I will ride off into the sunset when this issue is officially resolved :)

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5 hours ago, JacoJam321 said:

The bug glitch has been identified solely within the broken hilt models only.

Given that the bug or glitch has been clearly identified, perhaps you could go about fixing it yourself?

5 hours ago, JacoJam321 said:

I will ride off into the sunset when this issue is officially resolved :)

Unfortunately many of us are busy with our own projects and are unable to dedicate time towards something such as this, though I certainly hope someone takes care of it!

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Something like this should be viewed as a model fix. Yes it is actually also considered a bug. Do you like having bugs in your game? Would you rather get rid of it or leave it more ugly? I don't believe there is a Modder who wishes for that. This involves directly tweaking the broken models/hilts so that they match the one's that do work properly. Effectively fixing the brightness issue. I guess the majority of Modder's must of thought of it as a blade texture issue in which it is not. Might I recommend somebody who does have remodeling experience, the proper resources, and somebody who can very clearly reach out and communicate with somebody who can provide a fix, if not himself. His name is Thor110. This would coincide with projects like the expanded galaxy seeing as there is already a ton of model fixes involved over there. See I believe Thor110 or any of the remodeling contributors towards expanded galaxy is the correct person to fix this issue because fixed lightsaber hilts makes sense while your adding almost every other fix to the game. Allow players to optionally choose whether to use crazy34 or other retextures but at least fix the vanilla base models. Don't shrug issues like these off. Little fixes can make big differences. The overall care, response, or effort to resolve this bug is disappointing for me to find. Not very happy to find this person's mod request ignored. Lightsabers play a big part in both games. Players look forward to swinging those lasers around. Why not fix the models to make them look better? Does it take almost a year to find somebody and fix the issue?

Since the high poly tin cans made by varsity puppet do look better as vanilla representations, perhaps somebody can fix those models and use them in the expanded galaxy? Makes a ton of sense to me everyone. The community patches for both games should also implement the model fix for this once resolved. Anyway don't leave bugs in your game deadly stream especially after somebody did thoroughly explain the issue, and after a whole year it's still not resolved. So don't use the time constraint excuse. This mod request has been sitting here for close to a year and has every right to relativity as all other model fixes going into expanded galaxy for example. I sincerely wish that the Modder of high poly tin cans review his hilt models and fixes them. Reconsider fixing this issue especially when game fixes are up your alley and area of knowledge.


https://deadlystream.com/topic/10981-attention-needed-major-bug-found-please-fix-the-lightsaber-brightness-glitch/         
    

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