nadrino

Sharing my updates for KotOR Savegame Editor

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Dear Deadlystream comunity,

I've been reviewing my personnal repositories on github recently and thought you would appreciate me putting in public my KotOR Savegame Editor repository:  https://github.com/nadrino/kotor-savegame-editor.

This version has been "forked" from the latest release of @Fair Strides (Deadlystream link). I quote "forked" as the source code had not properly been released on a dedicated git repository, so the original perl code was extracted directly from the archive. I remember having a couple of discussions with Fair Strides, but I never really had time to do a public release.

This version adds a couple of very useful features that weren't present in the origianl KSE code:
- Adding screenshot display when selecting a savegame // muuuch easier to find the save you're looking for!
- Ability to change the player position: X, Y, Z // YES it is possible! Altough you need to put coordinates that are valid (see blue areas with Kotor Toolset maps) 
- Ability to read and modify the doors on the maps
- Ability to read and modify the inventory of the placeables
- Ability to read and modify the inventory of the stores
- Adding Creatures section under Area
- Adding full support for ASPYR kotor versions (linux/macos)
- Adding compatibily with compressed ASPYR save files (Nintendo Switch version) // those file are actually just simply compressed
- A couple of bug fixes and optimizations while reading/writing your savegame files

Hope you will enjoy this fresh version of the good old KSE 😄

EDIT: For everybody to get access to this version, one of the staff member could create a dedicated dowload page for it 😊 

Cheers,
  Nadrino

 

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Oh thanks! I remember Fair Strides mentionning it. Altough he told me he was writing a completly new version of KSE (with a new UI).

Also this repo only feature build scripts and KPF updates as far as I saw.

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