Sith Holocron

Fix the walkmeshs on the cut K1 modules

Recommended Posts

Might someone be interested in fixing the walkmeshes in the Lost Modules? Perhaps it may spur interest in folks to add some content to the game(s).

And here are the maps for them in case you wanted to make them usable in TSL as well.

  • Like 1

Share this post


Link to post
Share on other sites

I've got the TSL conversion that isolates the lost temple and the walkmesh in question. Further research and experimentation might benefit from this progress.

https://drive.google.com/file/d/1aB8zE3fSlqWMfYTvn3ANMhsPAnEpM6I8/view?usp=sharing

^ This archive converts Lehon to Tatooine and connects to the Dune Sea and the cave/lost temple.

The Landing Zone module is not included because it's on Lehon beach as 201TEL. I have renamed it "TAT00L".

TAT00L.mod

 

It's not so much the walkmesh as the model being incomplete, so reversing it to an editable form in blender or 3dsmax is very important.\

Is there a way to take K1 and TSL models each and decompile them to editable format?

It would be nice if it was a Blender process, but 3DSMax knowledge here is also good.

  • Like 1

Share this post


Link to post
Share on other sites
19 minutes ago, 90SK said:

I've got the TSL conversion that isolates the lost temple and the walkmesh in question. Further research and experimentation might benefit from this progress.

https://drive.google.com/file/d/1aB8zE3fSlqWMfYTvn3ANMhsPAnEpM6I8/view?usp=sharing

^ This archive converts Lehon to Tatooine and connects to the Dune Sea and the cave/lost temple.

The Landing Zone module is not included because it's on Lehon beach as 201TEL. I have renamed it "TAT00L".

TAT00L.mod 30.58 kB · 0 downloads

 

It's not so much the walkmesh as the model being incomplete, so reversing it to an editable form in blender or 3dsmax is very important.\

Is there a way to take K1 and TSL models each and decompile them to editable format?

It would be nice if it was a Blender process, but 3DSMax knowledge here is also good.

A fine start!  Any chance you could do m21aa next?

  • Like 1

Share this post


Link to post
Share on other sites
On 8/16/2023 at 3:45 PM, Sith Holocron said:

A fine start!  Any chance you could do m21aa next?

Yes, I'll go there next and see what I can do.

 

Edit: The model has some flaws on the desk in the final room, but technically this can be covered by a placable, or even removed completely with the omission of that room. Thor110 has converted the K1 module to TSL, and I inspected it and it's nice!

Here is m21aa for TSL, all the necessary files are in the .MOD, although no changes were made to it yet.

The way the desk and screen are covered depends on what you plan to use the area for. :)

KORd01.mod

 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.