Sith Holocron 2,485 Posted August 10, 2023 Might someone be interested in fixing the walkmeshes in the Lost Modules? Perhaps it may spur interest in folks to add some content to the game(s). And here are the maps for them in case you wanted to make them usable in TSL as well. 1 Quote Share this post Link to post Share on other sites
90SK 160 Posted August 16, 2023 I've got the TSL conversion that isolates the lost temple and the walkmesh in question. Further research and experimentation might benefit from this progress. https://drive.google.com/file/d/1aB8zE3fSlqWMfYTvn3ANMhsPAnEpM6I8/view?usp=sharing ^ This archive converts Lehon to Tatooine and connects to the Dune Sea and the cave/lost temple. The Landing Zone module is not included because it's on Lehon beach as 201TEL. I have renamed it "TAT00L". TAT00L.mod It's not so much the walkmesh as the model being incomplete, so reversing it to an editable form in blender or 3dsmax is very important.\ Is there a way to take K1 and TSL models each and decompile them to editable format? It would be nice if it was a Blender process, but 3DSMax knowledge here is also good. 1 Quote Share this post Link to post Share on other sites
Sith Holocron 2,485 Posted August 16, 2023 19 minutes ago, 90SK said: I've got the TSL conversion that isolates the lost temple and the walkmesh in question. Further research and experimentation might benefit from this progress. https://drive.google.com/file/d/1aB8zE3fSlqWMfYTvn3ANMhsPAnEpM6I8/view?usp=sharing ^ This archive converts Lehon to Tatooine and connects to the Dune Sea and the cave/lost temple. The Landing Zone module is not included because it's on Lehon beach as 201TEL. I have renamed it "TAT00L". TAT00L.mod 30.58 kB · 0 downloads It's not so much the walkmesh as the model being incomplete, so reversing it to an editable form in blender or 3dsmax is very important.\ Is there a way to take K1 and TSL models each and decompile them to editable format? It would be nice if it was a Blender process, but 3DSMax knowledge here is also good. A fine start! Any chance you could do m21aa next? 1 Quote Share this post Link to post Share on other sites
90SK 160 Posted August 16, 2023 On 8/16/2023 at 3:45 PM, Sith Holocron said: A fine start! Any chance you could do m21aa next? Yes, I'll go there next and see what I can do. Edit: The model has some flaws on the desk in the final room, but technically this can be covered by a placable, or even removed completely with the omission of that room. Thor110 has converted the K1 module to TSL, and I inspected it and it's nice! Here is m21aa for TSL, all the necessary files are in the .MOD, although no changes were made to it yet. The way the desk and screen are covered depends on what you plan to use the area for. KORd01.mod 1 Quote Share this post Link to post Share on other sites