JackInTheBox Posted July 28, 2023 Posted July 28, 2023 The early Humanoid Droid animations are borked- somehow. So i open up the model to see if there is anything to salvage. Turns out he has most/ all of his animations and from what i can tell they are properly named. (opened the newer model to compare) On a side note, why are the animations for the droids named differently from human characters/ even HK, paradoxically? Somehow the model just sticks to one/ likely last played animation and never uses any other appropriate one. I tried process of elimination to see if its a specific animation, but he just latches to a random one and gets stuck on it.\ What should i be looking into. Im not very competant with these tool. Is it a specific animation(dont think so), a skeleton issue, rigging issue, not linked right. Why would a model spazz out? Shouldnt it just play named one and t-pose if its missing? How do you troubleshoot this stuff? Quote
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