RaymanGT

Understanding the Kotor 1 executable ( Hex Data )

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Has anyone tried to fully understand what is saved by the client in Kotor 1 in the swkotor.exe?

I know that movie resolutions, letterbox dimensions, and resolution are saved in the exe.

Is there a list that explains which hex sequence attributes to what? And if not, is there a way or does anyone already have an idea on how to decode it?

We could fix a lot of issues if we can understand the hex data fully, like the map size after the widescreen fix ( which Im mainly interested in )

My ideal dream would be at least understanding the important things in the hex data and making a list or even a script that reads the exe and spits out a text file,

that says this sequence means XX and has YY values. An interpreter of sorts

Edited by RaymanGT

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