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To our fine moderators: Just an open ended question... I have installed some area re-textures and have had some transparency issues. After taking a closer look, I realized that all of the textures w/ Alpha channels have no designated .TXI file that goes with them. Now, I've manually created txi's every time I realize that this is happening, which is a shotgun "fix" in that now the walls/doors/shiny stuff is no longer transparent. This raises a couple of notes: 1. To create the txi's, I basically just saved a bunch of text files as .txi's w/ CM_Baremetal. Not the most beautiful fix, but it "worked". 2. I really want to use the cubemap that the modder had intended to use initially as CM_baremetal is WAY too general and probably inappropriate to use with every texture. I have been unable to reach this modder via messaging on a couple of different mod sites. 3. If this IS a "fix", what are the rules against releasing "fixes" or download-packs to address this for other modders' work? - for example, if I have a folder full of txi's that I want to release for people to use (assuming I'm not the only one with this issue), and am unable to contact the original modder, am I allowed to release something like this? Excuse me if my post is not clear, I can go into all kinds of details if anybody has specific questions. And NO, this is NOT regarding the newer area re-textures released within the last 6 months, so Deadly Stream modders need not worry at this time. :-) Thanks for taking the time! LOVE this site!!!
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This is in reference to the forum topic discussed HERE. This tutorial is to show step-by-step instructions in how to manually change appearance.2da to resolve the transparent character issues that some have reported with certain textures. * Models used are from the Battle Hardened Mandalorians mod by Canderis - only using this as example as I experienced this issue with this mod, and it's a really cool re-texture... Some textures containing alpha channels show up as transparent in-game: This is how you fix it. It is highly recommended you backup you appearance.2da file before proceeding. Extract appearance.2da using KOTOR tool. - you can open it by double-clicking on the appearance.2da file in your Override folder Find the model you are trying to fix. In this case, I'm looking for Alien_Mandalorian. Highlight the row(s) and scroll to the right until you see the envmap tab. Most of the entries in the field should read DEFAULT. Change DEFAULT to read CM_Baremetal in all of the models that you have transparent textures for. Go to File->Save as appearance.2da.b.... into another folder. Copy to the override folder, overwriting any files with the same name. When you launch you game, the characters should now show all texture maps as they were meant to be: And that's it
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This is where I learned how to do it: http://deadlystream.com/forum/topic/1626-transparent-character-issues-look-here/?hl=transparent Anyways, in this video I review the 2012 texture improvement mods for Kotor 1 by XediiXarwarz. But the main reason why I made this post is because some people aren't good at following picture and text instructions. So I made a video of how to do it step by step. Skip to 3:00 if you want to know how to fix the issue: