Hello there,
when texturing the Onderon Western Square/Market place one thing stands out: every building is using the same 2 -3 textures.
I'd like to get rid of that by assigning different instances for each building - usually, this was possible by renaming each instance (e.g. LEH_wall01 -> JEH_wall01, JEH_wall1a etc.) in a Hex Editor, however, at Onderon it isnt possible. Theres mostly only one texture instance to be found in the mdl.
Now, i'd like to know - is there a way to assign more instances to each of those buildings?
Example:
when editing the 512ondd.mdl theres only one instance of OND_wl05 and it covers the whole area:
texture:
hex edited area:
Do you guys know how to fix this?