Hello there, 
 
	when texturing the Onderon Western Square/Market place one thing stands out: every building is using the same 2 -3 textures. 
 
	I'd like to get rid of that by assigning different instances for each building - usually, this was possible by renaming each instance (e.g. LEH_wall01 -> JEH_wall01, JEH_wall1a  etc.) in a Hex Editor, however, at Onderon it isnt possible. Theres mostly only one texture instance to be found in the mdl. 
 
	Now, i'd like to know - is there a way to assign more instances to each of those buildings?
 
	Example:
 
	when editing the 512ondd.mdl theres only one instance of OND_wl05 and it covers the whole area: 
 
	texture:
 
	
 
	hex edited area:
 
	
 
	
 
	
 
	Do you guys know how to fix this?