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Showing results for tags 'test'.
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Finally I deigned to try the 1.8.6 content restoration mod on kotor 2 xbox 360, I applied what I learned in my mod porting processes and it seems that the mod works, for now I have only completed Peragus II, but I already received the equipment deactivated from Peragus II, I already saw the new heads for the created characters, I already saw the cut scenes and dialogues from Peragus II, and on my arrival in Telos IV I already saw the change in the maiden model, as I have been busy and I was testing mods for kotor 1 just this is what I've been able to advance, but I hope I don't have problems, use tga2tpc-4.0.0-ia32 to pass the textures from tga to tpc and then rename them so that they are now txb and run More optimal on xbox, I also used mdledit_v1.0.3 to pass the models from pc to xbox, although I couldn't convert the s_male02.mdl file to xbox, the tool hangs when loading it, I hope it doesn't cause complications, otherwise you should find out how to adapt this file, as I progress I will share more print and progress, sorry for my bad English I use a translator Edit:After reviewing it seems that the reasons why the game is damaged is due to incompatibility with the module folder, I used only the override and I was able to continue, I am testing with override and the rest of the folders and it seems to work
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From the album: KotOR Preferred Mods and Projects
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From the album: Screenshots
A slightly updated version of the fire and lightning for comparison purposes. Ironically I never planned for it to be nearly identical to the original. In fact I didn't notice until after I had compared the two, that it even has almost the same placement of enemies. -
From the album: Screenshots
I tried to ensure that the fire effect I was testing looked alright from all angles by zooming in close to it. The result looks pretty cool..