Search the Community
Showing results for tags 'k_inc_utility'.
Found 1 result
-
Greetings, fellow Jedi. May the Force be with you. In k_inc_utility there's a UserDefined events called HOSTILE_RETREAT which I was told it refers to UT_ReturnToBase that also belongs to the aforementioned script. I'm in an attempt on reconstructing one, that is part of k_punk_restrig and wanted to ask if this script seems legit or does the opposite - [Oops, the script has been removed as the wrong one was posted and the right one has been lost in eternity.] Details are commented on the script My concern is; the nwnnsscomp does compile the script, but to see if it's working or not is kind of hard to produce [and I haven't actually seeing it]. The relevant roaming Rakata which is unk42_rakbreed01 rarely moves towards the exit of trigger's geometry. So I'm down to a guessing game and that is not convincing. Many thanks for considering this. ____________________________________________ Update: oof, after countless of trial-and-errors and insightful thoughts from @DarthParametric on #mod_development at Discord, I finally able to come to a resolve. First of all, scrap the above script - my modification to UT_ReturnToBase was all garbage, and is nowhere near working, lol! The idea on having oExiting replacing the role of OBJECT_SELF was all wrong. In short, it should have fired by the creature's OUD itself. Therefore, in the end I'm using this with the k_punk_restrig - and having each creatures their own customized ScriptUserDefine to have something like this - By then, the script worked as intended. Eureka!
-
- k_inc_utility
- hostile_retreat
-
(and 5 more)
Tagged with: