Hi,
need a bit help here - basically im trying to assign a custom bumpmap to the game, but it doesnt apply to the texture:
for example, when i add the needed txi files to Manaan Hraekert rift groundtexture LMA_ floor01s the bumpmap is not recognised (floor tex = transparent for now to see the bumpmap clearly)
So ive downloaded MDLedit v 1.0.9 Beta to edit the model, but ive zero experience with it.
the tga & txi structure in override looks like this:
LMA_ floor01s.tga
LMA_ floor01s.txi (
envmaptexture
wateralpha
bumpyshinytexture CM_asith
bumpmaptexture LMA_floor01sB )
LMA_ floor01sB.tga
LMA_ floor01sB.txi (
envmaptexture
wateralpha
isbumpmap 1
bumpmapscaling 2
)
Im glad for any help you could give me on this!