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Showing results for tags 'Model editing'.
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So I am currently trying to make a slight alteration to the female player models in kotor2, specifically just reducing the chest size to be flatter. I've used kotor tool to extract all the mdl models and installed a plug-in for blender that would allow me to import/export these mdl files. I went through each female player armor/robe models one by one and adjusted the proportions, aside from the default clothes. I then put all the edited models in the override folder, additionally the edited models are viewable in holocron toolset's model viewer. My issue is that when any armor/robe that's been edited is equipped or hovered over, the game immediately crashes. This is my first time modding so I'm unsure how I might fix the issue and use the edited models, any help would be super appreciated. If it matters, I have TSLRCM and fixed lightsaber colors #1 installed from the steam workshop and was using TSLRCM's override folder.
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- kotor 2
- model editing
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Hi, i was playing with KOTORmax and danglymeshes lately. They seems to work perfectly on head meshes, or items that have them in vanilla, but when i was trying to add athem to another model, they dont move at all. For example, Effixian's Dancer's Outfit: It has mdl file with dangly mesh, everything seems to be correct, but in game it doesnt work. Can you advise ? Thank you.
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A lot of us are familiar with how MDLOPS functioned and of its limitations and workarounds. However, with the new update that just arrived this year, along with the inclusion of MDLEdit, all of the old tutorials and methods are likely outdated. So, I was wondering if the team behind these new tools had a guide (Like the one that comes packaged with TSPatcher) or was planning to create some tutorials on what the model modding process should look like.