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Posts posted by Ninko
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Not sure about the original but for tsl i'd love to see a Coruscant add-on with more detail than the Jedi Temple mod with plenty of story in amongst it.
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File Name: Prestige Class Bundles
File Submitter: Ninko
File Submitted: 20 Oct 2016
File Category: Mods
TSLRCM Compatible: YesHey everyone this is the first mod that I have ever made so I hope y'all like it!
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"Prestige Class Bundles" is a mod that adds in 6 bundles unique to the 6 Prestige Classes, each bundle consisting of a custom robes and color crystal that is unique to that prestige. In order to get this bundle, once you have gained your prestige class with Kreia you may exit and re-enter the Ebon Hawk to trigger a dialog pop-up, the rest you will have to figure out for yourself! Enjoy!!!My mod includes the following items accessible by the player:
~ 6 New Robes
~ 6 New Color Crystals (+1 that is only accessible by cheats)Installation:
~ Simply Run the TSLPatcher and voila!!Manual Install:
~ Extract the folder to the desktop, locate the tslpatchdata folder, copy all items items (EXCEPT changes.ini and info.rtf) to the override folder.Uninstallation:
~ Locate your override folder and delete the files that you copied in when you installed!If you want to cheat in any of the items here are all of the codes:
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ninko_robe01
ninko_robe02
ninko_robe03
ninko_robe04
ninko_robe05
ninko_robe06
u_l_colo_99
u_l_colo_98
u_l_colo_97
u_l_colo_96
u_l_colo_95
u_l_colo_94
g_w_lghtsbr_99
g_w_lghtsbr_98
g_w_lghtsbr_97
g_w_lghtsbr_96
g_w_lghtsbr_95
g_w_lghtsbr_94
g_w_dblsbr_099
g_w_dblsbr_098
g_w_dblsbr_097
g_w_dblsbr_096
g_w_dblsbr_095
g_w_dblsbr_094
g_w_shortsbr_99
g_w_shortsbr_98
g_w_shortsbr_97
g_w_shortsbr_96
g_w_shortsbr_95
g_w_shortsbr_94And for the crystal that is currently only available by cheats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~u_l_colo_69
g_w_lghtsbr_69
g_w_dblsbr_069
g_w_shortsbr_69Credits:
~~~~~~Special Thanks to FairStrides for helping with the scripting for my mod!! Appreciate it heaps and it wouldn't have been a mod without his help!
Thanks to VarsityPuppet for some texture help!
Thanks to Rece for his tutorial on Animated Textures!
Also thanks to anyone that has helped me along the way that hasn't been mentioned!!!!THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
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Try editing the featgain.2da from tsl to change the amount of feats gained at level 0 for each of the classes choose-able.
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Yeah I really like these variants!
Some more tweaks will be done of course to perfect these robes, can't wait to get the mod finished!! Dont know how I have been here for over 4 years and still not finished a mod ahah!
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Hmm... I think the Sith Lord robes look ok, just the robe seems to dark in some areas. Are you going to stick with the 'Jedi Master Robe' template for this or are you going to change it?
Yeah, that version of the Sith Lord's Robes are a bit dark, I have changed up and pretty much finalized the Sith Lord's Robes and the Jedi Weapon Master's Robes now! And yes I will be sticking with the "Jedi Master Robe" template for the Sith Lord's Robes because I am not experienced enough to change it yet
Heres some screenshots of the pretty much finished two robes:
Sith Lord's Robe
Jedi Weapon Master's Robe
Hope ya like them!
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Not trying to be overly critical, but...
The Weapon Master robes' coloring seems weird to me - they look a little like they were run through a photo editor with all of the coloring settings messed with, if you know what I'm talking about. And the Sith Lord ones look like the Dark Jedi Knight Robe to me.
The weapon master one was just a test at seeing what I could do with the robes, not at all keeping it that way. I saved the file and couldn't go back to what I had ahahah, either way could save the texture for something else someday!
The Sith Lord one is a darkened robe but the chest piece or what ever its called is not set at dark, both were first attempt at re-texturing and I hope I can make some really good ones in the near future! Thanks for the feedback!
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UPDATE: ITS ALMOST COMPLETE!!!!
Here's a quick little video of how the mod works so far (keeping in mind when entering the ebon hawk there is a dialog that pops up but didn't because of the atton and t3 cutscene...) Enjoy
https://www.youtube.com/watch?v=JXWEXmhrWQ8
Description:
As the title says its the Mod Preview for the [TSL] Prestige Class Bundles Mod that I am making at the moment, currently including custom lightsaber crystals and custom robes(though not including custom robe textures as of yet) Thanks to all of deadlystream.com's wonderful community for the help! Special Thanks to Fair Strides for a lot of scripting help, without FS the mod wouldn't have even come this far!
Things that I have completed:
[✓] 6 Custom Color Crystals
[✓] 6 Custom Robes
[✓] DestroyObject Script
[✓] OnEnter Script[✓] Dialog Problem
Things left to do:[✗] Start and Finish Robe Textures
[✗] Release version 1.0-
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What's the reason why KotOR Tool won't compile scripts? If it's talking about nwscript.nss, pull the nwscript.nss from KotOR 2's scripts.bif and put it in your KotOR 2 override folder.
I have done that, but the error says could not initialize NwnStdLoader, im going to try and use the disc version and then ill edit this post if that fixes anything.
Edit: Installing the 4-disc version lets kotor 2 compile with kotor tool. There must be something in the steam version that isn't letting this happen... Don't have a clue what though
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You can use nwnnsscomp.exe directly via commandline, or you could try the KOTOR Scripting Tool.
I tried the KOTOR scripting tool, I am still getting the same problem.
The error I recieved is "Error: Couldn't initialize the NwnStdLoader"
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Leave "victory", "harmony" and "the Force" aside, leaving yourself with 6 words for your 6 crystals.
Oh I understand now, so I would have Peace, Passion, Strength, Serenity, Knowledge and Power. I must have counted wrong before to have ended up with "two The Force" crystal names. Thank you! I most likely will be using these names in an upcoming mod that I make, but perhaps not for this mod.
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Hey I am in need of help for batch converting / compiling scripts. KotOR tool does not allow me to compile a kotor 2 script so I need another way of doing it.
Thanks in advance.
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I need help making a script for DestroyObject that would run in the OnClosed of a placeable
I am not too sure what would have to be inside the () of the DestroyObject...
Here's what I think I would need to do (Obviously wrong!!!!) :
void main()
{
DestroyObject();
}
Help is much appreciated, thanks in advance.
EDIT: Never Mind I have worked it out with help from Hassatt Hunter!
I have ended up with:
void main()
{
DelayCommand(5.0, DestroyObject(OBJECT_SELF));
}
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Are you meaning use all the names except Victory and Harmony? Therefore being a "The Force" crystal one for light and one for dark?Then save "victory" and "harmony" and put them aside. (You'll always have it available for another pack, should you decide to make one down the road. )
If that is what you mean I will think about this and more than likely make a few name changes to the crystals I have so far, thanks once again SH!
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They both have the force at the end. I think four crystals is more than enough though.
This is true I did not realize this at the time. There is only going to be 3 new crystals per side (As in the 6 for the 6 Prestige Classes).
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Why not tie the crystal names to Jedi and Sith Codes?
That is a very nice idea, there could be names such as: Passion, Strength, Power, and Victory for dark and: Peace, Knowledge, Serenity, Harmony, and The Force for light. I quite like that perhaps I will think for a while about whether a change to some of the names will be made, thank you SH.
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The Marauder's blade is black?It looks a bit more like a glowing vibroblade, similar to the star wars clone wars blade wielded by Pre Vizsla.
It doesn't feel like lightsaber, but that's just my two cents. My suggestion would be to make it dark red and have darker red at the core.
I have a few ideas for the names...
This is true, now that I have seen this perhaps I will change it to a dark red with darker red core, but that will come once I have finished making all 6 crystals. That way I can go over all of the textures and fine tune them to what they should really be.
Sith Lord - "Sorcerer's crystal" ; "Insidious Crystal" a tribute to the first force lightning Sith Lord, Darth Sidious. ; "Calamity Crystal"
Sith Assassin - "Shadow Crystal" "Spectre Crystal" "Penumbra(n) Crystal" "Sutle Crystal" "Raven's Crystal" "Serpentinian Crystal"
Jedi Watchman - "Spectre Crystal" "Watcher Crystal" "Protectorate Crystal" "Eagle Crystal"
I like Sorcerers Crystal, Shadow Crystal and Watcher Crystal for these classes, would you have any suggestions for colors in these crystals?? I was thinking sorcerers be like a dark color, hoping to learn from someone on this forums how to animate the blade to involve perhaps lightning effects surrounding the blade. Shadow, of course to be like a shadow, perhaps be somewhat close to the tex of stealth where it is like a "hidden" or "shadowed" crystal, for the watcher it will be something light, but I am not sure, perhaps white?
I'm looking forward to this mod coming out, keep up the good work!
Thank you for all of your suggestions I look forward to hearing more from you! Feedback is loved.
In SW:TOR some lightsaber crystals are black.
Yes there is some lightsaber crystals that are black, these are rare crystals, just like these 6 crystals that I am making in my mod.
Nice mod, Ninko!
Cheers!
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I have been working as hard as I could have been in the past day. I have been teaching my self a lot about making my own crystal(s) along with blade color and what not. So far here are the 3 color crystals that I have created:
The first crystal that I had ever made was the Guardian Crystal, this crystal will come in the Jedi Weapon Master's Case, in the image below it is the bright blue lightsaber on the right side.
The second crystal that I made was the Masters Crystal, this crystal, if you cannot already tell by the name will be the crystal that comes in the Jedi Master's Case, it is the bright green lightsaber in the centre of the image below
Finally the third crystal which is the Marauders Crystal, which of course will be in the Sith Marauder's Case, it is the left most lightsaber, this one was a hard one to try and make on my own.If anyone has any suggestions for names for the crystals that I have left to make (Sith Lord, Sith Assassin, Jedi Watchman) it would be very much appreciated.
Any suggestions and/or questions regarding this mod are more than welcome.
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Hello all, I have been absent from modding and from Deadlystream for quite some time and I have decided to resurrect the mod that I was making, along with the help from many, which is a mod that will give the player some items once they achieve Prestige Class. It may have been over a year since I have worked on the mod, but in the last few weeks I have been teaching my self a lot about modding, this mostly including scripting, but now my knowledge is much greater than it was.
This screenshot shows the dialog that will pop up for the player notifying them of their items (once they have gained prestige and re-entered the hawk).
This screenshot shows the footlocker, rightly named for this Jedi Weapon Master as "Weapon Master's Case"
The Items that these cases have inside them currently include:
A robe specified for the use of the certain Prestige Class {STANDARD in all cases}.
Colour Crystals {Dark Side cases will have crystals more associated with the Dark Side}.
Power Crystals {Usually 2 that will be enhancing the lightsaber, and skills, that the Prestige Class uses/has}.
A Lightsaber {Suited to the class, and can include two sabers}.
I have been thinking about making custom colour crystals and custom robe textures for this mod, but I currently do not have the knowledge do these quite yet. If anyone that know's how would like to point me in the right direction to do these then that would be great!
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Hi all, I have been searching for hours for a way to decompile the .ncs scripts for kotor 2, I have tried DeNCS but that didn't seem to want to decompile the script files properly. Plus all other ways to decompile that I have tried have not succeeded. I am using the Steam version of TSL and I have Windows 10 if that helps. Thanks in advance
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I think higher res clouds is a must, I guess these are just for testing??? Also having some finer details on the mountains and hills would be cool.
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Those textures actually look so cool! I love them and I want to use them!
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I am so excited that this is out!!!!!!! I am so happy that you have finished this project! Amazing work!!!
:D
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Hey guys! Just wanted to give a quick example of some of the ways you can earn crystals from my mod. There's a couple of different ways like dialogs, placeables, Eric... Here are some.
That looks really great! And it really suits kotor 2!
Prestige Class Bundles
in Mod Releases
Posted