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Status Replies posted by 90SK
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Any suggestions on a direction for new work, for me? I'm asking for some input. Some of you may know of my skills. Any requests?
Thanks - 90SK
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Fascinating observations about the RGB variations for the Marauder and Assassin tunic! I always enjoy pushing the limit of the texture maps! And I think these tunics have been approaching similarity to the KOTOR comic tunics, somewhat. That can be expanded and a good line of research for me to look in to.
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This is the same image idea of having each section of the robe separately in an XCF.
This one here is the texture for the cloaked K1 tunic. Although I've used a couple of these, the configuration in this XCF is really detailed and can be changed many ways.
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Sith Assassin tunic's texture template. Handy for future tunic skins.
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After years of modding I decided to clean up my TSL directory and shaved off 75GB of unused data
Edge Of Darkness is receiving another makeover and I am compiling a Warp Code List and Module List. I am recording a full longplay of this version tonight, hopefully to upload this upcoming weekend.
I continued Skyrim and FO4 research. If anyone is curious about modding Bathesda games, do not hesitate to contact me.
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I obviously ran into some issues with my longplay. It's coming, but when, I don't know yet. Edge has reached the prime build.
As far as warp lists, I will write a txt walkthrough of Edge along with the video. These should be ongoing but hopefully done, let's say by end of September, now? And I am working on this all the time.
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I need to find some textures for icons and I'm running into a snag. Might any of you be able to find the texture names for the following icons: Krayt Dragon Pearl and the Rough-cut Upari Amulet?
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Another cool TSL find:
https://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
^ This link is still active, all of Svosh's KotOR and TSL mods 🧐
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Hello there!
Loot and Immersion Upgrade 3.3
Notes:
- TSL Loot & Immersion Upgrade V3.3 is roughly almost out of beta mode!
- I have for the most part finished testing and implementing all other portions of the mod. This includes item loot on, Citadel Station, Nar Shaddaa, Korriban,Dxun, Onderon, Dantooine, and all advertised features as of 10/25/19.
- The I (Jedi robe), N (master robe) , J (star forge robe) , and K (armored flight suit) class armors are fully replaced with this mod and incompatible with other mods that replace I,N,J,or K class armors.
TSLRCM and M4-78EP are required to install TSL Loot and Immersion Upgrade 3.3, along with a fresh start of the game.
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I made a note about typos somewhere in the description of the mod after noticing one myself earlier. haha, yeah...
Fun fact about the dialog, it was written over 10 years ago. I had voiced lines, but at one point or another it became more logical to use the default alien vo's. But, the voiced lines are still formatted and in the archive.
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Loot and Immersion Upgrade Version 3.0 Beta is now available and has some shiny additions to the content
v.3b is comprised of 2.0.8b and also the addition of cloaked heavy armor replacing the star forge robe class of robes. Two other components have also been developed for Version 3.0 that will eventually be included as well once they are done.
In this new version of Loot and Immersion Upgrade, I have added a modded Akerre's merchant file (store_adum001.utm). If anyone knows about issues with doing that in TSL, please if you can send me a PM with the details. It would save me a lot of work
I spent a long time approaching this phase of the Loot and Immersion Upgrade and I'm thrilled it's finally at this point. Very exciting!