90SK

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Status Replies posted by 90SK

  1. I wanted to discuss the art of Edge of Darkness why is it like that

    1. 90SK

      90SK

      With all due respect, I don't understand your comments here. Please seek me out via PM if you want my advise on art.

    2. (See 6 other replies to this status update)

  2. Any suggestions on a direction for new work, for me? I'm asking for some input. Some of you may know of my skills. Any requests? ;)

    Thanks - 90SK

    1. 90SK

      90SK

      Fascinating observations about the RGB variations for the Marauder and Assassin tunic! I always enjoy pushing the limit of the texture maps! And I think these tunics have been approaching similarity to the KOTOR comic tunics, somewhat. That can be expanded and a good line of research for me to look in to.

    2. (See 3 other replies to this status update)

  3. This is the same image idea of having each section of the robe separately in an XCF.

    This one here is the texture for the cloaked K1 tunic. Although I've used a couple of these, the configuration in this XCF is really detailed and can be changed many ways.

     

    Yellow K1 Tunic Robe.xcf

     

    1. 90SK

      90SK

      Hmm. Now that you mention it, it's GIMP project file format but may be outdated. Edit: Yeah. Outdated version of XCF maybe?

    2. (See 1 other reply to this status update)

  4. Sith Assassin tunic's texture template. Handy for future tunic skins.

    242159378_AssassinTunicTemplate.png.ef3cc25e75f660d15ac40ed601f35e92.png

    1. 90SK

      90SK

      That's fascinating. I'm sure this expands potential for new tunic outfits. 

    2. (See 1 other reply to this status update)

  5. After years of modding I decided to clean up my TSL directory and shaved off 75GB of unused data :)

      Quote
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    Edge Of Darkness is receiving another makeover and I am compiling a Warp Code List and Module List. I am recording a full longplay of this version tonight, hopefully to upload this upcoming weekend.

    I continued Skyrim and FO4 research. If anyone is curious about modding Bathesda games, do not hesitate to contact me.

    :)

    1. 90SK

      90SK

      I obviously ran into some issues with my longplay. It's coming, but when, I don't know yet. Edge has reached the prime build.

      As far as warp lists, I will write a txt walkthrough of Edge along with the video. These should be ongoing but hopefully done, let's say by end of September, now? And I am working on this all the time. :)

  6. I need to find some textures for icons and I'm running into a snag.  Might any of you be able to find the texture names for the following icons: Krayt Dragon Pearl and the Rough-cut Upari Amulet?

    1. 90SK

      90SK

      swpc_tex_gui.erf   ->   iw_SbrCrstl_029.tga     Is the Krayt Dragon Pearl / Ultima-Pearl in TSL

    2. (See 6 other replies to this status update)

  7. Another cool TSL find:

    https://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/

    ^ This link is still active, all of Svosh's KotOR and TSL mods 🧐

     

    1. 90SK

      90SK

      ^ Nice! I'll have to check that out. Good ol' Darth333 😁

    2. (See 2 other replies to this status update)

  8. Something random Star Wars that I've done recently:

    Photo realisticish texture of the death star plans from Dark Forces.

    Original image:

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    Texture Remake:

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    1. 90SK

      90SK

      I mainly just wanted to recreate the circuit for fun, no plans yet for the rest of the game :P

       

    2. (See 1 other reply to this status update)

  9. Hello there!

    Loot and Immersion Upgrade 3.3

    K2_00199.thumb.jpg.835ee0ced9efcef6e64ddafbe28cab5b.jpg

    Notes:

    • TSL Loot & Immersion Upgrade V3.3 is roughly almost out of beta mode! 
    • I have for the most part finished testing and implementing all other portions of the mod. This includes item loot on, Citadel Station, Nar Shaddaa, Korriban,Dxun, Onderon, Dantooine, and all advertised features as of 10/25/19. 
    • The I (Jedi robe), N (master robe) , J (star forge robe) , and K (armored flight suit) class armors are fully replaced with this mod and incompatible with other mods that replace I,N,J,or K class armors. 

     

    TSLRCM and M4-78EP are required to install TSL Loot and Immersion Upgrade 3.3, along with a fresh start of the game.

     

    1. 90SK

      90SK

      I made a note about typos somewhere in the description of the mod after noticing one myself earlier. haha, yeah... :P

      Fun fact about the dialog, it was written over 10 years ago. I had voiced lines, but at one point or another it became more logical to use the default alien vo's. But, the voiced lines are still formatted and in the archive. 

    2. (See 2 other replies to this status update)

  10. Loot and Immersion Upgrade Version 3.0 Beta is now available and has some shiny additions to the content :)

    v.3b is comprised of 2.0.8b and also the addition of cloaked heavy armor replacing the star forge robe class of robes. Two other components have also been developed for Version 3.0 that will eventually be included as well once they are done.

    In this new version of Loot and Immersion Upgrade, I have added a modded Akerre's merchant file (store_adum001.utm). If anyone knows about issues with doing that in TSL, please if you can send me a PM with the details. It would save me a lot of work ;)

    I spent a long time approaching this phase of the Loot and Immersion Upgrade and I'm thrilled it's finally at this point. Very exciting!

     

    1. 90SK

      90SK

      Updates:

      Females for the heavy armor robe have been patched after an issue was discovered with the texture entries for the star forge robe item type in appearance.2da. Re downloading and reinstalling the mod will correct the issue, no game-restart needed. K2_00404.png

  11. Happy birthday 90SK!!

    1. 90SK

      90SK

      Thanks :)