dodrarikaan
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Does anyone know of a good guide for creating custom lightsaber hilts? I'm using Blender 5.0 and KotorBlender 4.0.7 (https://github.com/OpenKotOR/kotorblender/releases/tag/v4.0.7). Currently I'm just trying to simply take the model for the blue lightsaber and remove the bottom of the hilt. When I did that, the hilt turned invisible (the blade still shows up normally). I tried unwrapping the textures in case that was a factor, but the hilt is still invisible. I'm sure there's a rational explanation for why this is happening, but right now I'm more curious if there's instructions so I can fix this AND avoid other screw-ups in the future.
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View File Stranded Merchant Stranded Merchant Game: KOTOR 1 Author: Dodrari Kaan Version: 1.0.0 GitHub: https://github.com/danielstegink/Kotor.StrandedMerchant We get a lot of stuff on the Rakata homeworld, most of which we don't need. It's kind of annoying since it bogs down our inventory and we don't get to buy any more cool stuff. Enter a new NPC on the Nameless World: Kalon Chund, a stranded merchant hiding in the safety of the crashed starship outside the Elder's settlement. He has a huge inventory for you to choose from, and his assistant Scrapper is more than happy to buy any junk you've accumulated over the course of the game. Instructions Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses GFF to modify the area outside the Elder's settlement (unk_m41ab), removing the ship parts and one of the plasma vents. Any mods that affect the same area may not be compatible. Special Thanks Fred Tetra - Kotor Tool Stoffe - TSLPatcher KobaltBlu - Kotor Scripting Tool tk102 - DLG Editor Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter dodrarikaan Submitted 09/05/2026 Category Mods K1R Compatible No
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Version 1.0.0
17 downloads
Stranded Merchant Game: KOTOR 1 Author: Dodrari Kaan Version: 1.0.0 GitHub: https://github.com/danielstegink/Kotor.StrandedMerchant We get a lot of stuff on the Rakata homeworld, most of which we don't need. It's kind of annoying since it bogs down our inventory and we don't get to buy any more cool stuff. Enter a new NPC on the Nameless World: Kalon Chund, a stranded merchant hiding in the safety of the crashed starship outside the Elder's settlement. He has a huge inventory for you to choose from, and his assistant Scrapper is more than happy to buy any junk you've accumulated over the course of the game. Instructions Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses GFF to modify the area outside the Elder's settlement (unk_m41ab), removing the ship parts and one of the plasma vents. Any mods that affect the same area may not be compatible. Special Thanks Fred Tetra - Kotor Tool Stoffe - TSLPatcher KobaltBlu - Kotor Scripting Tool tk102 - DLG Editor Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
dodrarikaan started following Game-Breaking Trigger , (WIP) Rise of the Liberator and (WIP) War on a Nameless World
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In the process of creating my own Mandalorians on the Rakata homeworld mod (real original, I know). In addition to adding 2 new areas with unique enemies and cool items, I will also modify Mandalorians elsewhere in the game to establish a sub-plot hinting at the rise of a new Mandalore. I have the areas and most of the custom equipment already from a prototype of this mod that I never uploaded. Currently working on creating a new lightsaber model for the Darksaber, though I'm having trouble figuring out how to make lightsaber blades stop rotating so I can give the blade its iconic shape.
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Sorry about that, first time making a WIP thread. This mod will add a new mini-story to the Rakata homeworld in which you have to stop a rogue Sith Lord from acquiring a cache of ancient Infinite Empire weapons so he can overthrow Malak. It includes 3 new areas, a number of unique enemies (including unique trooper armors found in my Sith Soldiers Recolored mod), as well as a large-scale boss battle in which your entire crew will rush to your aid! I'm working with a friend to fix a custom lightsaber hilt that will be one of the big rewards at the end. Once that is done, I will have just a little playtesting left before I am ready to release the mod.
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I downloaded it a couple of years back, so I don't really remember. I'll update my blender and kotorblender versions and see what I can figure out. Thanks, Vriff!
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I'm using Blender 4.0, and I think I'm using KotorBlender 2.1.0
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Realizing I should make topics by mods instead of by issue. I have one final problem before I'm able to finalize this mod. I have a custom lightsaber hilt that I made in Blender, but in-game the lightsaber blade shows up "boxy", highlighting the boundary of the blade's box instead of retaining a blade-like shape. I tried comparing it to a new Blender file made with the default saber, but I don't see any obvious differences in the blade. Does anyone have any idea what might be wrong? dk_txt_exar.tga exarkun_dbl.blend w_lsabreblue01.tga
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Thank you, DarthParametric! I'm confused as to why the old version of this worked, but I love these workarounds.
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I'm reworking one of my mods before I upload it here. The final area includes a trigger (.utt) which when entered, starts a dialogue (.dlg). I know the trigger has been properly added to the area's .git because when I walk over its intended spot, something in the game breaks so that I am unable to talk to anyone. Of course, the dialogue itself does not appear to trigger. I tried adding it to the intended NPC and I'm able to trigger it manually by talking to them, but I really think that a trigger approach would be more suitable. Does anyone have any idea what I might be doing wrong? wonw_trove3.mod dk_wonw_Belloq.nss dk_wonw_Fight.nss onenter.nss
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View File Saul's Pistol Saul's Pistol Game: KOTOR 1 Author: Dodrari Kaan GitHub: https://github.com/danielstegink/Kotor.SaulPistol Gives Saul's Sith Assassin Pistol its own unique name and flavor text to help distinguish it from the regular version. Instructions Copy the contents of the For Override folder into the Override folder. See Localizations for instructions on supported languages. Localizations German: "For Override - Deutsch" Permissions Use this mod however you want. Just make sure to credit me. Special Thanks Fred Tetra - Kotor Tool tk102 - Language Converter for KotOR/TSL Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter dodrarikaan Submitted 08/24/2026 Category Mods K1R Compatible Yes
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View File Sith Artifacts Sith Artifacts Game: KOTOR 1 Author: Dodrari Kaan GitHub: https://github.com/danielstegink/Kotor.SithArtifacts Due to expansions in the lore, many of the Sith artifacts don't feel consistent with their namesakes. This mod makes the following changes so the named artifacts on Korriban feel more appropriate for their background: Ajunta Pall's Blade is described as dark and corrupting. Now, it deals Dark Side damage instead of Fire damage. Marka Ragnos was described as both an expert duelist and a master of the Force. Instead of giving the Lightsaber Specialization feat, his gauntlets now regenerate Force Points. Tulak Hord was a master of lightsaber combat, and his mask is described as having an eerie glow. Instead of giving bonuses to Stealth and Fire resistance, his mask now gives the Lightsaber Proficiency feat and a bonus to Charisma. Additionally, its appearance will now match the Sith Mask instead of the Circlet of Saresh. Naga Sadow was a master of casting illusions with the Force. In exchange for dealing reduced poison damage, his Poison Blade now has a small chance to stun enemies. Instructions If you are using ebmar's Ajunta Pall Blade Reskin mod, or The_Chaser_One's Tulak Hord Mask mod, install those first. Copy the contents of the For Override folder into the Override folder. If you have ebmar's mod installed, copy the contents of the "For Override - Ajunta Pall's Blade" folder into the Override folder. If you have The_Chaser_One's mod installed, copy the contents of the "For Override - Tulak Hord's Mask" folder into the Override folder. Permissions Use this mod however you want. Just make sure to credit me. Special Thanks Fred Tetra for the Kotor Tool Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter dodrarikaan Submitted 08/24/2026 Category Mods K1R Compatible Yes
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View File Bandon Robes Bandon Robes Game: KOTOR 1 Author: Dodrari Kaan Version: 1.0.0 GitHub: https://github.com/danielstegink/Kotor.BandonRobes It annoyed me that Darth Bandon and the Sith Masters have cool armor that we cannot have, especially since Bandon drops a named armor set. Now, the 2DA constraints mean there is no way to get the "Bandon" style armor without losing another type of armor in the game. So, I changed Bandon and the Sith Masters to wear regular robes with a custom texture that imitates their original armors. It deserves to be noted that because he is still an apprentice, the Sith Governor on Taris doesn't have the armor equipped. The Sith Master "armor" is slightly more powerful than normal Jedi Master robes, and can be acquired from the Sith Master in the Rakata Temple. Darth Bandon's named armor set is now a set of Jedi Robes with the same bonuses as his original armor, and includes upgrade capability. Instructions Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses TSLPatcher to modify Darth Bandon and Sith Master files throughout the game. It also modifies the player and companion entries in the Appearance 2DA. Any mods that modify the same may not be compatible. This mod adds item texture variations which may overlap with texture variations added by other mods Jedi Master Robe - Texture Variations 20, 21 Special Thanks Fred Tetra for the Kotor Tool Stoffe for TSLPatcher Gimp for being an awesome graphics editor Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter dodrarikaan Submitted 08/24/2026 Category Mods K1R Compatible No
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View File Sith Soldiers Recolored Sith Soldiers Recolored Game: KOTOR 1 Author: Dodrari Kaan GitHub: https://github.com/danielstegink/Kotor.SithSoldiersRecolored A Future Pilot released a mod a while back called "Sith Soldier Texture Restoration" that restores the white Sith soldier armor texture. The Wookieepedia article on Sith Troopers lists several types of Sith soldiers that have different armor colors. I like the idea of the Sith soldiers having color-coded armor, so I went through and recolored them based on the article and my own personal preferences. 1) Regular troopers wear silver armor 2) Elite Troopers wear red armor 3) Heavy Troopers wear white armor 4) Grenadiers wear black armor 5) Advanced Troopers wear gold armor (yes, this is a SWTOR reference) Instructions Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses TSLPatcher to modify all of the Sith Soldier entries in the Appearance 2DA, as well as several Sith troopers throughout the game. Any mods that modify the same may not be compatible. Special Thanks Fred Tetra - Kotor Tool Stoffe - TSLPatcher A Future Pilot - Sith Soldier Texture Restoration Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter dodrarikaan Submitted 08/24/2026 Category Mods K1R Compatible No
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Version 1.0.0
20 downloads
Sith Soldiers Recolored Game: KOTOR 1 Author: Dodrari Kaan GitHub: https://github.com/danielstegink/Kotor.SithSoldiersRecolored A Future Pilot released a mod a while back called "Sith Soldier Texture Restoration" that restores the white Sith soldier armor texture. The Wookieepedia article on Sith Troopers lists several types of Sith soldiers that have different armor colors. I like the idea of the Sith soldiers having color-coded armor, so I went through and recolored them based on the article and my own personal preferences. 1) Regular troopers wear silver armor 2) Elite Troopers wear red armor 3) Heavy Troopers wear white armor 4) Grenadiers wear black armor 5) Advanced Troopers wear gold armor (yes, this is a SWTOR reference) Instructions Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses TSLPatcher to modify all of the Sith Soldier entries in the Appearance 2DA, as well as several Sith troopers throughout the game. Any mods that modify the same may not be compatible. Special Thanks Fred Tetra - Kotor Tool Stoffe - TSLPatcher A Future Pilot - Sith Soldier Texture Restoration Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.