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Everything posted by Sithspecter
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I released it in my rocket launcher a while back: http://lucasforums.com/showthread.php?t=205377
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Making mods wasn't always as fun as seeing what innovations I could make. The best part for me was figuring out how to do stuff like Revan's Flowing Cape and Belt for K1 and exploding ammo. I always enjoy a creative challenge.
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Huh, that post sounded way more depressing in my mind, I'm really surprised that it worked as a pep talk. In any case, HAVE FUN MODDING! Don't take it too seriously. It's supposed to be fun. Don't be afraid to create corny stuff like the Gizka Gun or the Giz-kebob.
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I know. But at the end of the day does it really matter? Also, here's where Sleheyron began for me: Ahhh...I was so young and stupid.
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Wow. What a trip down memory lane. Kinda makes me want to go back and work on this again.
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Disbeliever does in fact take modding very seriously. I don't know if he's still around or not, but if he is you can bet that he's got something really awesome up his sleeve. To recreate Sleheyron is exhausting. It takes a special team. And it's hard to have a team over the Internet. I desperately wanted to make this happen, and I tried multiple times to get it off the ground, but I just couldn't do it all by myself. Not that there weren't others helping out when they could, but the bulk was on me. Modding for KotOR is often tedious, buggy, and has an extremely steep learning curve. This is really too much for the average person. The tutorials are great but most people don't have what it takes to figure it out. Creating areas from scratch takes this to an all new level. I can count on my hands the number of mods released with successful new areas. Making these areas look good is another killer. It takes a special artistic talent that most people frequenting the KotOR modding forums don't have. There are maybe 10 folks in the history of KotOR modding that can make scratch areas look good. I include myself in that, but it often takes multiple tries for me to get it to look how I want. Also there is real life! I'm a senior studying Aeronautical Science. The whole time I've been modding I've been in school and working also. Modding always has to take backseat to everything else. And often when you have time, you don't want to deal with the frustration that comes with modding. And then if you overcome all odds and get done with a mod, you have limited options for getting it out there. And then there's not much displayed appreciation afterwards. All in all it's a very lonely gig. Say I was able to model all the modules for Sleheyron. At that point, I'm just beginning. I have to create characters, quests, storyline, scripts. The list is almost endless. And one person isn't going to be strong at all of the above. I spent years of my life working on this. I only have a few screenshots to show for it. Unfortunately I don't have any of this stuff anymore because my computer was stolen several years back.
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It's not done yet, but here is a taste of what's to come:
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I've been working on a new Boba Fett model, inspired by the old MECK projects:
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Nope. I just changed the PC's appearance to a swoop model. I call it a breakthrough because nobody's done it before. I did have to do some minor editing, but it was pretty much just with the dummies that are used. There is going to be some more looking at the appearance.2da file to see if I can get some more desirable effects. However, I think that the demonstration that this works will open up new, creative outlets for modders. I'm trying to find a screen recorder that will work. Oh, it's possible. I'm actually envisioning some pretty revolutionary stuff. Right now, it goes the normal speed. I'm trying to figure out how to change that.
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The Iridonian is integrated into the model, and while there might be a way around that, I don't think that it's worth the trouble. I really don't think it's possible to put the PC model into it.
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The pictures say it all.
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Well, I've decided to start myself a new WIP. It's been a long time since I've done anything major, but I'll give it a go once more. Okay, the title of this project is Disappearance on Yavin. Obviously, it's going to add a significant part of the planet Yavin IV. Plus, there will be other locations that you and your party will have to go. A little backstory.... A plea from the Republic brings you to the world of Yavin. A Republic pilot and his ship have gone missing. So, you and your party set out to investigate. Upon arrival at the Republic outpost, which was a supply base during the Mandalorian wars, you may begin to realize that all is not as it seems, and that the Republic operation on Yavin IV may have a much larger purpose... Okay, now to the screenshots. I've fully reskinned 5 modules at the moment. Some are interior, some exterior, some both. I've decided to go for a pretty foggy Yavin IV. It really seems like a place that a Republic fighter might get lost in. I'm trying to keep this (fairly) small at the moment. I'm going for an achievable mod. So, I'm going to start with just the main quest, and add sidequests and such in later. Also, anyone who wants to pitch in, let me know. There is always room for a helping hand.
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Hmmm... nobody's gotten really close to what model that I used yet, I'll give it another day or two.
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A flight suit to go with the helmets, male and female textures. Props to the first person to guess which model I used as a base.
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This is my WIP thread, I will update it from time to time. Assortment of Republic Flight Helmets.
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Been working on the Coruscant Jedi Temple some more. For some reason, the lightmaps do not want to work on the jedi statues.
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Greetings, ladies and gentlemen! It's Sithspecter from over at Lucasforums. I decided to come over and get in on all the Deadly Stream goodness.