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File Comments posted by Sithspecter
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2 hours ago, Ragnarök said:Thanks for the response. I was looking at the old version I have and I forgot that I had also modified the stats of the .uti files on the sabers for my own use. This may be wishful thinking, would the old .uti files still be compatible with the new .txi, .mdl, .mdx, .tga etc. files, or was something else changed under the hood that would make them incompatible? It would save me a bit of editing time if I could just patch in the extended blade area transition fix.
The old .uti files should work too. This update was essentially 100% models and textures, but I wanted to release it as a fresh mod with new screenshots and everything.
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16 hours ago, Ragnarök said:Quick question - Was the included upcrystals.2da file changed at all between version 1.0 and 2.0? The reason I ask is I had previously fixed 1.0's file to work with a few other saber mods I have installed and I was wondering if I could just use the old one rather than having to make the edits again. Thanks.
No change to upcrystals.2da, you should be good to go.
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This mod may have been crashing my game... or I may have accidentally been using the K1 version with TSL... hahaha only time will tell.
Pretty sure you probably just installed the K1 version in TSL. It's pretty difficult for this mod to crash your game.
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Thanks for the information. It's tough to tell how my mods get handled on lower end systems. I will try to figure out a workaround to reduce the load times and lag.
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I was never one of those "graphics for the win" types, a great story, good characters and a good soundtrack is what trully make a game a work of art. On the other hand, an improvement is always welcome, and you did an amazing job with this (and all your other projects!)
I agree, I don't like lots of flashy graphics or anything like that. But, I do try to fix some of the things in KotOR that take away from the overall experience, and make them blend in a bit better.
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Actually, I think that's covered by his High Quality Star Fields and Nebulas.
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Hey, um, can you do "skyboxes" for the Star Forge?
I included one for the Star Forge in this mod, or do you mean something different?
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Likely you have the version for KotOR I, this one is for KotOR II.
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Just uploaded the new file that should fix all known issues. Sorry about the launch bugs from this updated fix.
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Not sure if this bug is from this mod or another, but Bith on the Taris Upper City Cantina carry an musical instrument and pistols! XD It's hilarious, I'd understand if it were the lower city.. but the uppercity? I mean come on! Why would the paid musicians bring guns to such a high establishment. I guess you can never be too safe with Sith patrolling the planet.
Thanks for bringing this to my attention. I will fix this bug so that it doesn't occur anymore.
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When I convert this to TSL, it will likely be a direct port of this mod. There are far too many individual weapons in TSL for me to create a texture unique to all of them, so pretty much what you see here is what will be in TSL. It's really not that much work to convert, as all the textures won't require anything and I already have all the ASCII models available. It's more an issue of motivation because I simply do not care for TSL.
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This is so awesome. Not more powerful then darth revans light saber mod I'm using but I still love using this. Sometimes the Saber won't deactivate but a quick unequip fixes this
I'm not sure if I will be able to fix this issue, but I will try. I suspect the problem may lie in our model exporting tool, MDLOps.
Awesome! Any chance you can add this saber to KOTOR 2?
Though I typically stay away from KotOR II, I will likely create a TSL version of this mod.
Excellent Saber!! I love this so much!! Any chance of getting a blue and green variant? Thank you for this!!!
And upgradeable version with different colors is in the works.
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Merry Christmas everyone!
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It's completely custom made. May not be the highest poly model, but it fits in with KotOR. I'll probably incorporate it somewhere at a later date.
And I just went back through the pictures, and they really don't do it justice. It does look better in-game.
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High Quality Blasters
in Mods
Posted
Thanks for the reminder, I had forgotten about this bug. I will try to correct it this weekend.