SithNadd

Members
  • Content Count

    32
  • Joined

  • Last visited

  • Days Won

    1

Files posted by SithNadd

  1. Diversified Sith Academy Guards

    This mod adds unique appearances for each of the guards in the Sith Academy on Korriban.
    Each guard uses a modified version of the Sith Trooper model with the helmet removed and has a unique head ported from TSL.
    This mod will not work with saved games in which you have already entered the Sith Academy, as module data is stored within saves. You will need to use a save from before you enter the Sith Academy or a start a new game for the changes to apply.
    I’m aware that there was previously a similar modified Sith Trooper model which is no longer available, but this one improves on that by having a slightly nicer modification to the mesh itself and has the adjusted vertices re-weighted to prevent gaps appearing between the body and neck during certain animation.
    Installation 
    Run the included installer and the mod will install itself.

    37 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Ebon Hawk Doors (K1)

    This mod adds interior doors to the Ebon Hawk, ported from the prologue in KotOR II.
    Each door has a trigger set around it which will cause it to open/close automatically as you approach/move away from it.
    Only the main ebo_m12aa are has the doors added in. The Ebon Hawk stunt modules where the Dodonna cutscenes etc take place remain unaffected.
    This mod will not work with saved games in which you have already entered the Ebon Hawk, as module data is stored within saves. You will need to use a save from before you obtain the Ebon Hawk or a start a new game for the changes to apply.
    Installation
    Run the included installer and the mod will install itself.
    Bugs
    No “bugs” as such to speak of, but there can be a little bit of funkiness during cutscenes/scripted NPC actions such as Sasha and Lur Arka Sulas leaving the ship.
    They will get a bit confused and turn on the spot in front of each door they pass whilst the door opens.
    The only way around this would be to go in and change the scripts for each “cutscene”, but I don’t personally feel it’s necessary.

    53 downloads

       (0 reviews)

    5 comments

    Updated