
Vanguard2023
-
Content Count
79 -
Joined
-
Last visited
Posts posted by Vanguard2023
-
-
1 minute ago, Snigaroo said:Yes, the entire purpose of the K2 test this time around is to integrate C3-FD.
Makes sense, give that C3-FD is basically an improved version of the 4GB patcher but with extra fixes.
-
23 minutes ago, Snigaroo said:8 hours ago, N-DReW25 said:Sorry if this has already been mentioned, but doesn't this mod do this?
Oh shit you right, thanks. That flew under my radar, I will mark that that request has been fulfilled pending testing.
WildKarrde does recommend using this mod in conjunction with these fixes to minimize the sound glitches:
-
On 5/10/2023 at 11:14 PM, Snigaroo said:Base Attack Bonus Alterations
Recently some users have been pointing out that the different Jedi classes in KOTOR 2 feel unpleasantly similar, because their Base Attack Bonus is all the same. This is something I'd very much like to have rectified, both across the starting classes and the prestige classes, but doing so would require significant testing of how Sentinel and Consular classes behave on Peragus and Telos at higher difficulties. I think we can safely say that the difficulty of KOTOR 2 becomes trivial after Telos no matter what you do, so rigorous testing beyond that probably isn't critical, but NPC tuning might be required on Telos and Peragus to make Sentinel/Consular classes with lower BAB viable
Crimson Knight uploaded a mod which restores the KOTOR 1 base attack bonus to its sequel, so this might work: Classic Class Attack Bonus - Mods - Deadly Stream
-
5 minutes ago, Snigaroo said:It's close, but I don't want it to flow directly to exiting the ship upon the end of the sequence without any player input, because that could cause interference with other mods I've requested. Warping to the shuttle but still leaving the decision up to the player as to when precisely to leave is the objective with that request.
Gotcha
-
On 5/10/2023 at 11:14 PM, Snigaroo said:EmperonDevon did a Ravager Rapid Transit mod last year. Ravager Rapid Transit - Mods - Deadly Stream Would this work?
-
2 minutes ago, Snigaroo said:If you're asking how to use it alongside the mod build, that information will be in the next Revision. And if that is what you're asking, no offense but please keep similar requests off of this thread. This thread is specifically for requests, not troubleshooting or support.
Understood. And no offense taken.
-
On 5/10/2023 at 7:05 PM, Snigaroo said:Mod Build-Aligned Comprehensive AI Upscale - PARTIALLY fulfilled by @redrob41's Character Textures and Model Fixes, though there are plenty more textures to address
I should start out on this one by saying I would, of course, prefer handmade textures. But the reality is that that's a ton of work, and even for a game of KOTOR's size it's unrealistic to get that. AI makes upscaling the games environments feasible, but there are problems with this--principally that almost all AI upscales out there today are either poor quality, completely butcher textures' alpha channels, are far larger than they need to be to the extent that it exacerbates the game's memory leak, or an unholy combination of all three.
I would desperately like to work with someone who could coordinate with me on making an AI upscale for the basegame which is aligned with the mod builds--that is to say one which values the vanilla design; is double-checked by hand to ensure that alpha channels on each texture are handled properly after the upscale; and which specifically includes compatibility patches for several of the texture/model mods which the mod builds already include. This is naturally going to be a large amount of work, as each time the builds undergo a Revision new compatches would need to be made, but the most significant time and labor investment would be for the first version, and after that only a few texture mods would need to be taken into account for each new Revision.
Which textures from redrob41's Character Textures and Model Fixes should I use in conjunction with the mod build?
Mod Build Request Thread - KOTOR 2
in Mod Requests
Posted
I think that I remember either @zbyl2or @VarsityPuppetdoing a mod revamping companion activities for Malachor several years ago. The mod was cancelled, but there were scenes in the trailer with the crew in the Ebon Hawk after they crashed and them fighting through the Sith in Trayus Academy. KotOR II ENDING MOD Teaser Trailer - YouTube