Rosenkreutz

Registered
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Rosenkreutz

  • Rank
    Jedi Initiate
  1. Thanks so much for putting this together, is there any chance that you’d be willing to do something similar for KotOR II? Maybe I’m just not hearing it, but as far as I can tell, it doesn’t appear that mus_theme_carth plays during the cutscene where the Ebon Hawk is caught by the Leviathan's tractor beam. I think that it’s simply an unused track. Additionally, I think that mus_bat_out and mus_bat_valsith might be unused as well. Based on their filenames they were probably originally meant to be the battle themes for Dantooine and Korriban respectively at one point in development. The Dantooine battle theme used in the final game is mus_bat_acad which would seem to indicate that it was originally meant for the Jedi enclave. If I recall correctly, there are no battles within the Jedi enclave so perhaps that’s why it ended up being used as the Dantooine battle theme instead of mus_bat_out. As for Korriban, the battle theme used in the final game is mus_bat_sithbs which is the standard Sith battle theme rather than a unique one specific to Korriban.
  2. I love these tweaks that you've put together. While the TSLRCM is still great overall, I do agree that it occasionally takes a few too many liberties here and there. I'm not sure if you're still updating the Tweak Pack or not, but if you are then there's a potential tweak that I would like to suggest. When the Handmaiden returns to Telos she is confronted by her sisters and forced to fight them. In the original version, the game would simply cut to black with the Handmaiden having defeated her sisters and their bodies being aligned in a preset triangle-like arrangement. TSLRCM adds in a couple lines from Atris before the battle begins and makes it into a fully playable segment. You're also given the option to either kill or incapacitate them which results in them either falling where you killed them or awkwardly standing around in a daze as the following scene plays. However, the problem with this is that it can potentially conflict with how Kreia calls the Handmaiden "a slayer of her own kin" when confronted by the Exile's companions on Malacore in TSLRCM. Kreia's restored dialogue seems to indicate that the Handmaiden killed her sisters, but this statement won't make any sense if the player chose to spare them. Thus, I would like to recommend a tweak which reverts the scene back to the way it was originally presented so that it can be consistent with what Kreia says later on.
  3. I love these tweaks that you've put together. While the TSLRCM is still great overall, I do agree that it occasionally takes a few too many liberties here and there. I'm not sure if you're still updating the Tweak Pack or not, but if you are then there's a potential tweak that I would like to suggest. When the Handmaiden returns to Telos she is confronted by her sisters and forced to fight them. In the original version, the game would simply cut to black with the Handmaiden having defeated her sisters and their bodies being aligned in a preset triangle-like arrangement. TSLRCM adds in a couple lines from Atris before the battle begins and makes it into a fully playable segment. You're also given the option to either kill or incapacitate them which results in them either falling where you killed them or awkwardly standing around in a daze as the following scene plays. However, the problem with this is that it can potentially conflict with how Kreia calls the Handmaiden "a slayer of her own kin" when confronted by the Exile's companions on Malacore in TSLRCM. Kreia's restored dialogue seems to indicate that the Handmaiden killed her sisters, but this statement won't make any sense if the player chose to spare them. Thus, I would like to recommend a tweak which reverts the scene back to the way it was originally presented so that it can be consistent with what Kreia says later on.