Timbo

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File Comments posted by Timbo


  1. 19 hours ago, Drew said:

    There's at least one modder that apparently figured it out.  I'm using both mods together and just tweaked the 2da to re-enable the (now significantly nerfed) energy resistance and speed powers back.  Not sure how Elm did it, but I can verify it works as described.  Here's the  mod.

    So Energy Resistance still stacks with Energy Shields which stack together to create crazy levels of damage reduction. The 5 point version might be okay though.

    Knight and Master Speed still add the defense bonus which makes Aura/Shield/Armor pretty much useless.

    I wouldn't use the mod as it stands for those reason but I'll reach out to Elm and see if he can show me how to mod these powers. Either way though, I won't use someone else's work without their express permission.


  2. On 6/11/2024 at 12:33 AM, Drew said:

    Liking the changes and running the mod now.  Any chance of just nerfing knight and master speed?  Give knight speed an attack bonus, and give master speed an extra attack?  I know this is hard to do, but it looks like a few modders have done similar -- at least for TSL.

    So, regarding powers, I don't know how to change the effects of them.

    So, what I could do is eliminate Master Speed. And rename Knight Speed to Master Speed, allowing for a single extra attack and a +4 ac bonus. I spent a lot of time pondering whether or not to do just this.

    Ultimately, I decided that not only was the extra attack overpowered but the +4 AC bonus makes Force Aura/Shield/Amor redundant. So by cutting Knight and Master Speed I eliminate the easy Lightsaber go brrrrrrr strategy and make the Aura line actually useful. This is good since I gave all classes, and this goes for enemies too, full base attack bonus and all ranged weapons increased damage.