DiePutinDie
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Everything posted by DiePutinDie
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View File Revans flowing cape and belt model fix ========================================== A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ========================================== TITLE: Revan's Flowing Cape and Belt Model Fix AUTHOR: DiePutinDie CREDITS: Thanks to Sithspecter for original mod - https://deadlystream.com/files/file/709-revans-flowing-cape-and-belt-fix/ INSTALLATION INSTRUCTIONS: Copy all the files into your override folder DESCRIPTION: Little fixes for already awesome mod, changes Revan's star forge robes appearance. Fixed issues: - better texture - added some missing sounds on animations WARNING: Do not use any other mods that alter n_darthrevan.mdl/n_darthrevan.mdx and g_a_mstrrobe06.uti as they will over write this mod. YOU MAY NOT PUBLICLY ALTER OR UPLOAD THIS MOD ELSEWHERE WITHOUT MY PERMISSION! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter DiePutinDie Submitted 06/25/2022 Category Mods K1R Compatible Yes
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Version 1.0.0
651 downloads
========================================== A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ========================================== TITLE: Revan's Flowing Cape and Belt Model Fix AUTHOR: DiePutinDie CREDITS: Thanks to Sithspecter for original mod - https://deadlystream.com/files/file/709-revans-flowing-cape-and-belt-fix/ INSTALLATION INSTRUCTIONS: Copy all the files into your override folder DESCRIPTION: Little fixes for already awesome mod, changes Revan's star forge robes appearance. Fixed issues: - better texture - added some missing sounds on animations WARNING: Do not use any other mods that alter n_darthrevan.mdl/n_darthrevan.mdx and g_a_mstrrobe06.uti as they will over write this mod. YOU MAY NOT PUBLICLY ALTER OR UPLOAD THIS MOD ELSEWHERE WITHOUT MY PERMISSION! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
What? I didnt remove sound here and didnt add any credits as you can see. And portfolio for what lol? Actually im planing to upload this fix here soon, and yes i get the permission from author of original mod, just need to make some screenshots.
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Guys, what about *.gui files (inventory.gui etc). In DAO there be gfx files for ui and it is possible to decompile it and programming on ActionScript (yeah flash). Some alternative in Kotor maybe? Some tools? I found NWN explorer it tells that its tool can decompile gui files, but it needs nwn installation that i dont have.
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Put it in modules folder, not working. Can you tell me how you test this step by step?
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I ve try to put script in module for testing, but no success. What am i doing wrong? I ve edited module.ifo file, is it right? Then i packed module.ifo back in rim file with ERFEdit. And put rim file in override folder with script.
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I fixed this Star Wars_ Knights of the Old Republic 2022-05-15 00-52-38.mp4
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Nope, with this code, no messages, no notifications. I ve tested it already. But JCarter's way is better i suppose. UPD Tested SuppressStatusSummaryEntry(); No notifications, but text about item aquired or item lost appears in log, with my ugly hack there is no entries in log, if that important for anyone.)
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Create container, create item in container, give item to char, destroy container. Ugly, but working)
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Another question, i suppose its impossible, but asking anyway just for sure. Im using DestroyObject and CreateItemOnObject functions in script and every time when they firinfg there is shows popup window in game "item received" and "item lost", is there anyway not to show this window in certain case? Maybe there is another functions with similar functionallity, but without popup window?
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I found script which probably do what i want - k_hen_leadchng.ncs, im sucessfully decompiled it and add AdjustAlignment function just to test its working. Do you know more polished way to do such tests? Some logging maybe? PrintString in nwscript.nss? Is it possible to turn on logging?
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https://dropmefiles.com/b5WnU - problem. Anyone know how to solve this, guys? Thats only with this model from revans flowing cape and belt mod
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I have some exp with Dragon Age Origins modding, some things in Kotor not equal, but very similar. In DAO almost on every action (open inventory, cast spell, attacking) firing some event, you can hook that event and add some custom code to it, which exeute every time when this event fires. Something similar here? https://nwn.fandom.com/wiki/Module_event something similar in nwn if i understand it right, dont have exp with nwn. Cant find something like this in kotor scripts.
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Is it possible to program gui events, for example when i switch character in inventory menu, can i attach some script to this action?
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Is it possible to add new columns in appearance.2da in K1?
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Is there smthing like m2da files like in Dragon Age Origins - http://www.datoolset.net/wiki/2DA? Or if i want to modify 2da file i can do this only directly with original file?
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Yep, its working, thanks!