DarthDrija

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  1. Weird question, but what is the syntax Kotor 1 uses for its clothing meshes? I've scoured Kotortool up and down, yet I can't seem to find them.

    1. DarthDrija

      DarthDrija

      Ah, you were talking about where they were located. It didn't cross my mind scouring through the .bif files since I just search by name in the Holocron Toolset, it just makes life easier!

      That said, glad you found them. 😀

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  2. Weird question, but what is the syntax Kotor 1 uses for its clothing meshes? I've scoured Kotortool up and down, yet I can't seem to find them.

    1. DarthDrija

      DarthDrija

      I'm not entirely sure about what you're asking, sorry, but I suppose you are refering to the file names they use.

       

      Guessing by the appearance.2da file, the playermodels follow a pattern, which follows this:

      -p (player)

      -m/f (male or female model)

      -b (body)

      - a letter from a to j (the type of clothing, referenced in baseitems.2da)

      -s/m/l (the "size", which is one of the three classes. S is for scoundrel, M is for scout and L is for soldier. They almost look the same between classes, but carefully looking shows that they are actually slightly different in size).

      An example could be pmbhl, which is a model for a male character, occupies the "h" slot and is from a soldier (the larger size).

      How can one identify to which type of armor belongs the middle letter? Easy, look at the baseitems.2da in the colum "bodyvar", it has a letter that corresponds with the name of the model. KotOR doesn't have many models, just some textures on top of them.

      This post may be useful:

       

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