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Status Replies posted by Masamune753
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Making sense of decompiled scripts is just awful...if you are doing it wrong. Thanks DarthParametric.
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Interesting. When I used DeNCS, I got the following message in the status window:
"Decompiling...k_ptar_larrimsto.ncs: partial-could not recompile:"I couldn't see anything in the other windows in the program, so I hit "Save", and it did save a .nss version of the script. I did the same for another script that I wrote and I got the same "partial-could not recompile:" status. I saved the script and I saw the DeNCS version of the original script I wrote. This version had all the things you describe as being different.
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Making sense of decompiled scripts is just awful...if you are doing it wrong. Thanks DarthParametric.
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I did already have it. I couldn't get it to work on a previous attempt. Then I forgot it existed and just used nwnnsscomp since then, not understanding the two did very different functions.
I have it working now and have achieved a partially decompiled script that mostly makes sense. Thank you for the link though.
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Making sense of decompiled scripts is just awful...if you are doing it wrong. Thanks DarthParametric.
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Well there you go! Killin' it as always @DarthParametric. Thank you!
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Making sense of decompiled scripts is just awful...if you are doing it wrong. Thanks DarthParametric.
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At first I thought I was decompiling wrong, but I guess it is just supposed to look like a jumble of letters and numbers alongside recognizable script.
I've just started taking the same script and looking at it's source vs. decompiled versions to try and figure out the transliteration. I can see where a lot of the original functions are, but instead of all the content within, it will just be some kind of reference:
"ACTION DelayCommand(0007), 02"vs.
"DelayCommand(0.2,ActionEquipItem(oNewHide,INVENTORY_SLOT_CARMOUR,TRUE));"
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