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File Comments posted by Threepkiller
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This affects at least one cutscene that it shouldn't, the first encounter with a Mandalorian on Dantooine. The scene ends with the guy shooting a farmer, but this mod makes his weapon invisible even as he is pointing and shooting.
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18 minutes ago, jc2 said:I just double checked the files, all three 2da files are the UNMODIFIED original files within this tslpatchdata. Therefore, the cause of your issue is not stemming from the tslpatchdata folder, nor the installer's handling of the 2da files. It is possible that other mods are conflicting with this, or you may have not installed another mod correctly that did a similar thing (modified the same files). I'd suggest trying to get some help with a forum post, /r kotor post, or /r kotor discord channel, to find out what went wrong.
You're right. I accidentally downloaded the K2 version when I'm installing on K1. Apologies to the author.
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41 minutes ago, Sith Holocron said:You didn't mention if this is for KotOR1 or KotOR2, but anyway . . .
Do you see a "OPEN.wav" file in the game folder - that's not the Override folder but the folder that's one tier up with the EXE file. If you find any WAV files there - such as OPEN, CLICK, HOVER, MAIN, or START - you can move those outside of the game folder. (I personally recommend the Desktop folder but just make sure it's not in the game's folder.) Please test that out and check back with me?
I didn't mention it because it's irrelevant, I wasn't talking about an issue in-game. Mod download is "Remove beeps from KOTOR and TSL.rar", inside there's 5 wav files, one of which (gui_open.wav) is just a copy of the original vanilla file, same CRC32 and all.
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The gui_open.wav file from this mod is not silenced, it's the same sound as the original. But that's not a beep so it was probably included by mistake.
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@DeadMan You're supposed to put the original UNMODIFIED 2da files inside tslpatchdata. Anyone installing this mod who doesn't already have those in their override will end up with a broken game.
Improved Grenades
in Mods
Posted
The new version doesn't include a compiled script and the readme now says to put the .nss file in override. I don't understand this, I thought the game could only read .ncs files and putting sources in override did nothing. What I am missing?