Thor110

Modders
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Status Updates posted by Thor110

  1. When you fix one thing and break something else > _ < I don't suppose anybody caught the files I uploaded of a working yavin? I cannot seem to get the lightmaps working again and have tried every combination I can think of / remember trying, hopefully I am just tired and will fix this again in the morning, just added the Endar Spire's red door back into the game as a new set of doors so that the Harbingers doors remain blue.

    But for some reason the lightmaps on Yavin havent been working for a while and im not sure why / dont remember changing anything, have tried every combination of including and removing, vis, txi, tpc, tga etc. the map either shows really bright without shadows or really dark without any lighting what-so-ever, as people should be able to see from my early posts I had this working for quite a while.

  2. All K2 modules made for K1 complete, just a few issues on a few maps, more screenshots soon!

    1. Thor110

      Thor110

      Didn't know there was a hard limit though it's no surprise it's a more solid / stable engine compared to K2.

      I haven't looked into detail at this as it's a side project or the second expanded galaxy mod to work on in the future.

    2. Thor110

      Thor110

      May just bypass the problem by completely porting the first game to the second game as a total conversion.

      Would also make sense as it would require users to port some files from the first game themselves ( exe, dlls, inis, music, sounds and movies ) and allow me to make an ultimate KotOR 2 install and Launcher that can start both games.

      My first thoughts were to include the dialog.tlk file in the second games and increase all references / entries to it for the first game but trying to include it seperately and having it handled by the launcher might be a better option.

      It should durastically decrease the install size, remove the need for porting of the second games maps altogether and allow for easy module creation for both game using just one installation made of an original install of both games and a mod, should also allow for easy patching to update for other mods as the dialog.tlks will be kept seperate.

    3. Thor110

      Thor110

      This shouldn't go against any issues as it would require both games from the user and manually copied files as well as the second game to begin with and would avoid conflict to arise for the K1 port too soon as well as save me the trouble of having to fix the Telos, Dxun and Dantooine Maps from the second game and instead creating copies of the modules as any guide would show you how to do.

      Great question! Got me thinking ^^

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  3. Also in the process of converting K2 modules to K1, I have now got all the files converted, just need to reconstruct the module files and fix the three pieces that wouldn't convert, shouldn't prove too difficult.

  4. A playlist of all the ported modules.

     

  5. Just finished fixing the final modules of Korriban, seems the ASCII files being converted by MDLEdit were formatted differently.

    Later today / tomorrow I will be updating all the doors in the game ( removing restrictions, difficulty and requirement for explosives ) to make exploring and testing easier.

    After that I will add the planets to the galaxy map, which I have already tried, but couldn't get working at the time, then the entire thing should be ready as a modding resource, not sure if I will release to the community before making some leeway on my own project that makes use of them though.

    Looking forward to feedback from others, ideas and general interest.