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Gimmick5000 last won the day on September 20 2022
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eXtensive Dialog Overhaul -beta- for KotOR 1.03
Gimmick5000 replied to Gimmick5000's topic in Work In Progress
After making many changes I ended up with a non-working tlk file. Here is an example I talked about with Darth Parametric: When I edit line 4929 to "Stay strong and always resist, Juhani. I know you can!" instead of the original "Remain strong!" and I convert the file to a .tlk (as stated above, doesn't matter which tool I use) I get the following corruption in the .tlk file: When I edit the line to say "Stay strong!", which is close to the original length, line 9017 does not corrupt. It's always line 9017. And when I edit even more lines (only lines between 4929 to 4989, outside that range I can edit anything as long as I want) several lines between 9010 and 9017 become blank It almost looks/sounds like a game-engine problem, where stuff gets loaded in a certain memory block, but it doesn't fit anymore. I don't expect you to look into it though, just sharing results. For now I just keep my edits on lines 4929 to 4989 close to the original length, and leave this issue as something to deal with and work around. In the end more and more problems arose, even on Taris (in the Vulkar base iirc.) dialogue started getting blank and more of these examples liek above popped up when I was checking up on dialogues. -
eXtensive Dialog Overhaul -beta- for KotOR 1.03
Gimmick5000 replied to Gimmick5000's topic in Work In Progress
This may not come as a surprise but work on this has been halted. Changing the TLK file too much resulted in a bugged game. I'm saddened by it myself because I thought I really had some good edits on large conversations, many more personal reactions instead of the standard "I'll kill you!" Ah well, what can you do. It was fun figuring it all out... -
eXtensive Dialog Overhaul -beta- for KotOR 1.03
Gimmick5000 replied to Gimmick5000's topic in Work In Progress
Hi! I released a v1.3. Check the Downloads section on this website. -
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a few characters longer than the line originally was and then 9017 becomes blank when I convert the txt to tlk with TLKTOTXT converter. Dont know the version, how can I tell? V1.3 is now live. Can you try with that? I've checked up on your line 2770 which is in k_hcar_dialog.dlg, and it shows up fine in DLG Editor now
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Found it, sort of. If I change line 4929 into something too long, lines 9000-9020 become corrupt. Not all, sometimes a few, sometimes just 1 or 2. I've kept 4929 shorter now, it will have to do. I'm playing the game with my edited .tlk, but it goes slow. Who knows what I'll find during my playthrough... If this kind of thing keeps happening I'm pulling my upload though. For now I'll upload 1.3 soon edit: there are other lines that are causing the same issue... I couldn't make lines 4929 to 4989 too much longer than they are originally, or the tlk would get corrupted. (Line 9017 to be exact?)
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It's really odd, I took the vanilla .tlk and (through copy and paste) noticed that all the lines from 5000 - 49500 are ok, but if I paste 0 -4999 in it results in a corrupt .tlk file. Even after doing all edits 0 - 5000 by hand. I think here is a weird character somewhere that is causing this... I'll keep looking but it takes time.
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View File eXtensive Dialog Overhaul Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied. update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then. This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated. The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity. The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to): -corrected typos, punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling. -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..." -rephrased most [Force Persuade] lines into more like the Jedi mind trick. -changes to usage of semicolons (;), numbers/digits, hyphens (-), -replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing. -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia) -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words. I kept a list of all the changes, it is in the download. Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines. British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases. I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline. Thanks go to: Salk -- for helping and reviewing my edits and providing fixes and suggestions Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod Fred Tetra -- for creating the KotOR tool Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/ DarthParametric -- for pointing out additions/edits KnifeMaster -- for pointing out additions/edits Submitter Gimmick5000 Submitted 12/12/2022 Category Mods K1R Compatible No
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eXtensive Dialog Overhaul -beta- for KotOR 1.03
Gimmick5000 replied to Gimmick5000's topic in Work In Progress
I'm now playing the game and I'm not particularly happy with some of my edits. I Will continue playing and see what doesn't really work. There's also a lot of mistakes in the original subtitles that you can only find if you compare the subs to the audio. Something I have not done for every line. Expect a 1.1 soon(ish) -
Version 1.3
1,225 downloads
Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied. update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then. This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated. The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity. The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to): -corrected typos, punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling. -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..." -rephrased most [Force Persuade] lines into more like the Jedi mind trick. -changes to usage of semicolons (;), numbers/digits, hyphens (-), -replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing. -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia) -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words. I kept a list of all the changes, it is in the download. Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines. British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases. I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline. Thanks go to: Salk -- for helping and reviewing my edits and providing fixes and suggestions Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod Fred Tetra -- for creating the KotOR tool Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/ DarthParametric -- for pointing out additions/edits KnifeMaster -- for pointing out additions/edits -
eXtensive Dialog Overhaul -beta- for KotOR 1.03
Gimmick5000 replied to Gimmick5000's topic in Work In Progress
edit: I just submitted v1.0 🤩 -
eXtensive Dialog Overhaul -beta- for KotOR 1.03
Gimmick5000 replied to Gimmick5000's topic in Work In Progress
I'm further in the checking process. Still going slow. -
eXtensive Dialog Overhaul -beta- for KotOR 1.03
Gimmick5000 replied to Gimmick5000's topic in Work In Progress
the supplied dialog.tlk is a valid file and should not break your game, it's just not finished yet. Oh pleeeease make a backup of your original .tlk ! If it breaks I cannot, will not and should not be held responsible...