eNoodles

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Files posted by eNoodles

  1. Sith Tracker Trio Funny Dialogue

    Warning: This is a joke mod; if breaking immersion/suspense of disbelief even the slightest bit isn't your thing, this mod is not for you.
    This mod was requested by Sith Holocron (request thread). If you replay the game a lot and find the "Lord Malak was most displeased..." guys comical, this mod will add to that and allow you to make fun of them, freshening up the experience. The third time you meet them you will have 6 new dialogue options to say to them. They all have fully voiced responses. You can meet them at Tatooine (Anchorhead), Kashyyyk (The Great Walkway) and Manaan (instead of 3 Dark Jedi, there is a Dark Jedi Master and 2 Selkath apprentices at the Sith base, but he says the same line so...). 
    There are some peaceful outcomes where you can talk the Sith into leaving you alone. However, some responses will only aggravate them, and they will still attack you. HK-47 will also mock them if he is in your party at the time. 
    Note: The sixth dialogue option will only be available after you complete the Leviathan. It is the only serious dialogue option. 
    This mod should be compatible with anything that doesn't change the Dark Jedi trio's dialogue (tat17_darkjedi01.dlg) or the Sith Master's dialogue on Manaan (man27_sithmas.dlg).
    Installation:
    Simply run TSLPatcher.exe and select your main game folder (swkotor). 
    Uninstallation:
    Removing tat17_darkjedi01.dlg and man27_sithmas.dlg from your Override folder would suffice, but if you want to completely cleanse your game's directory of this mod, leaving no trace behind, then you will have to remove disadd.ncs, displeased3.ncs, k_ptat_isrevan_y.ncs, triofade.ncs, triofadem.ncs from your Override folder and all the SithTrackers0xx.wav files + HKmostdispleased.wav from your streamwaves folder, as well as replace your globalcat.2da with the backup that was generated. But honestly none of that is necessary, unless you want to clean up your mod files.

    Credits:
    Bioware (KotOR)
    Fred Tetra (KotOR Tool)
    Sith Holocron(the original idea)
    UnusualCharacters (voice acting)
    Merkuri22 (joke ideas on the reddit post)
    Stoffe (TSL patcher)

    289 downloads

       (0 reviews)

    0 comments

    Updated

  2. Mira-INSPIRED Default Clothing Reskin for Mission Vao

    It's a bit of shame that the first mod I ever actually release had somewhat of a controversial origin, but oh well.
    This mod was requested by @SithTrooper, however the original idea sparked quite the discussion and the thread was ultimately locked.  I have kept that discussion in mind and altered certain parts of Mira's original outfit to be more appropriate for Mission.
    Basically, this mod allows Mission to wear Mira's jacket and pants. Underneath the jacket are basically Mission's vanilla undergarments, as seen when you unequip anything from her body slot. Hopefully nobody finds this offensive, as I do not want to start anything or continue the original thread.
     
    This mod should be compatible with anything that doesn't edit Mission's appearance.2da row (specifically model and tex b). So it *should* be compatible with K1R.
    Oh, and yes, this is technically a port. I recall reading somewhere that this fact must be mentioned.
     
    Credits:
    Obsidian Entertainment (Mira body model)
    Bioware (KotOR)
    Fred Tetra (KotOR Tool)
    JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
    SithTrooper (the original, somewhat controversial idea)
    bead-v (MDLedit)
    The GIMP Development Team
    Stoffe (TSL patcher)

    1,251 downloads

       (0 reviews)

    1 comment

    Updated

  3. Sith Assassin Ambush

    This mod was requested by @Spectrometer. This replaces part of the trio of Dark Jedi that ambush you on Tatooine and Kashyyyk with Sith Assassins from TSL. You have two options:
    1) The two Dark Jedi by the sides are replaced with Sith Assassins
    2) The leading Dark Jedi is replaced with a Sith Assassin
    Personally I would go with option #1 because in #2 the Sith Assassin will be the one speaking to you, while in #1 they will silently stand by the side. I doubt Sith Assassins would waste time on pointless conversations. But it's your choice, otherwise I wouldn't have made it
     
    Note: If you go with option #1, you will make the fight slightly easier. This is because one of the Dark Jedi had a Dark Jedi Knight robe, which I had to remove because it obviously looked weird with the new model. I might address this in the future.
     
    Installation:
    Run TSLPatcher.exe, choose which option you want from the dropdown menu, and select your main game folder. You will get 4 warnings if you install one of the versions when you already had the other installed.
    Uninstallation:
    Remove n_darkjh01.mdl/mdx, n_darkjlowm.mdl/mdx, tat17_darkjedi01-03, N_DarkJLowM01.tpc, and N_DarkJH01.tpc from your Override folder. Replace your appearance.2da and heads.2da with the backup that was generated.
     
    This is a port from TSL. I'm not sure if I have to clarify that, but just in-case. 
    Compatible with any mod unless for some reason it uses the Sith Assassin TSL models/textures (n_darkjlowm.mdl/mdx, n_darkjh01.mdl/mdx, N_DarkJLowM01.tpc, and N_DarkJH01.tpc)
     
    Credits:
    Obsidian Entertainment (Sith Assassin model/texture)
    Bioware (KotOR)
    Fred Tetra (KotOR Tool)
    JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
    Spectrometer (original idea)
    bead-v (MDLedit)
    Stoffe (TSL patcher)

    1,562 downloads

       (4 reviews)

    14 comments

    Updated