CarthOnasty

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Posts posted by CarthOnasty


  1. 17 minutes ago, DarthParametric said:

    For the arms and the base? Personally I'd just start from scratch. Bioware's meshes are typically not worth saving. They can be useful templates to model around/over though, depending on your preferred method of modelling.

    Arms, base, legs, pretty much all of it. Would it be difficult to relink the animations? I have no idea where to even start with that.


  2. On 10/21/2020 at 9:38 AM, DarthParametric said:

    Mostly joking, but it's not exactly a high poly object. If you are going to replace the ball, might as well replace the arms and base while you are at it. I don't think it needs anything crazy, but some simple bevelled edges probably wouldn't go astray.

    So I've been thinking about this idea more and more. What do you think is easiest, building a new model? Or using what's already there and manipulating the structure of that?


  3. 3 hours ago, DarthParametric said:

    For the ball itself, you could maybe do something like a "cage" type object. An open polyhedral shape.

    I was original playing around with punchthru back in v1 to try to get that effect actually. UVs needed work, but certainly possible now.


  4. On 10/20/2020 at 4:23 AM, DarthParametric said:

    Is now a good time to suggest scrapping the original model and making a completely new one?

    How dare you. What were you thinking? Just a rebuilt model in general or redesigning the structure itself?

    16 hours ago, KnifeMaster said:

    Glad to see you're working on this again ;) version 1 was a massive improvement over the stock star maps. A new model would be neat, but I think the low-poly floating ball thing is the only bit that's really in need of improvement.

    Thanks :) And YES, that damn ball. Working on figuring out what to do with it actually. I really despise it.

    • Like 1

  5. 1 hour ago, djh269 said:

    Manaan - Blue

    Kashyyk - Green

    Korriban - Red

    Tatooine - Yellow

    Dantooine - Silver

    Nearly exactly what I was thinking. I was going to use a saber color for each, so for Tat I was thinking yellow or orange. And then Dan, possibly purple, but I like the idea of silver...

    • Like 1

  6. 51 minutes ago, Sith Holocron said:

    Now I wonder how the text lights up in a darkened space like Dantooine, for example.  I'd love to see that when you have the chance - but don't rush to do that on my account. 

    Also, will all of the Star Maps have different text that indicates which planet they are on?

    Here's a quick screencap (close as I could get without triggering the animation):

    And eventually, yes; each planet will have it's own custom map, styled to the location and have the name of the planet. I'll have to make them part of the room though as it looks like K1 is pretty tight on placeables as is and adding another 5 could causes issues. Especially with K1R.

    Edit: Images won't load, I'll try later.