hyperblast1

Registered
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

0 Neutral

About hyperblast1

  • Rank
    Jedi Initiate
  1. Thank you for your reply, I had actually. I think something went wrong during the installation because the way I solved it is by copying all the .ncs files in the tslpatcherdata folder into Override. Once I did, restarted the game and went to Lehon for the 1st time from another save, it worked. Just in case someone else gets the same issue
  2. Hello! I wanted to ask : where tis he entrance to the crashed ship supposed to be? I landed on Lehon but can't find it in the 1st area, and I had guessed that the path would be there? or am I mistaken?
  3. Hmm during that conversation with Vima I told her I was aiming for a life with Bastila. Does that mean the quest won't progress anymore? Since it seems rather tied to her romance. Thanks for the shard hint! I'll take another look
  4. Hey SAO thank you for your quick reply, the dlg worked great and I've been able to play your mod. It was really something, I'm adding this to my permanent modlist! Of course there are rough patches here and there, but for the most part I've been having a blast and I think you made interesting stories, dialogues and quests, and the way it's woven into other quests or planets is so cool! A couple of questions I had : - Vima's quest isn't progressing anymore past the part where she asks us how we view family and our future. I've been on the Leviathan and had Vima "name"drop her apprentice, but nothing since then. Still have a last planet to do. Is this normal? - Regarding the pearl, I have fragments 2, 3, 4 & 5. Not sure where to find the first one? Is this something that comes rather late? Like I said I'm post Leviathan, just started Korriban as a last planet and then I'm good to go. I had guessed I had done everything
  5. Hello I'd like to be able to play the mod, however I can't really access the content at the moment. It started fine with the NPC giving me the Sleheyron mission on Dantooine; after 2 Star Maps (Kashyyyk and Tatooine), I started Sleheyron. Landed after the cinematic, was greeted by an NPC; then I took a short walk around the landing pad, talking to all the NPCs and getting the loot. However, upon wanting to move on, I can't transition into the next zone. The starport door is open but walking past it there is no transition whatsoever (and no headsup display about transitioning either). By alternating targets, I can target the door and click on it to try to reach it, but my character doesn't actually move towards it. I tried re-etering the Ebon Hawk and leaving again, but no dice... I have a lot of mods, but mostly visual ones, and I did not install K1CP or BOS. Thank you for your help!
  6. You're most likely right, there were a few of them not set to DEFAULT... I could probably deduce the culprit by opening their modded 2da, but I'm just glad it's fixed! Might explained the shinyness on Carth as well as the retexture mods I had found disappointing at first... Anyway, thank you again!
  7. That fixed the issue, thank you so much! Now I'm wondering, because most of the other party members also have CM_Baremetal as a parameter for this one. Should they be set to default as well?
  8. Hello everyone, I come to you with a never-before-seen (at least by me) issue with Zaalbar : Sorry for the rough quality of the screenshot, I had to video capture and take a screenshot from the video. I also can't get closer to Zaalbar because then it triggers the cutscene where they leave. Anyway, as you can see, his fur is acting up, as if the alpha of the fur wasn't acknowledged properly. Of course I have several mods and UNIws for fullscreen, but so far I tried : - Removing all the modded textures from Override - Tested multiple different mods for Zaalbar texture : Zaalbar HD, Fens Zaalbar, Ultimate Character Overhaul - Editing appearances.2da to make sure Zaalbar had the CM_Baremetal envmap - Disabling each graphic option : soft shadows, AA, anisotropy, frame buffer effect (which are disabled by default of course), even grass. The issue lies only with Zaalbar AFAIK, I tested quickly to reach Kashyyyk and there wasn't any issue with the Wookie slave at Czerka. Granted I've not pushed on to the wookie village to check the NPCs there. Of note, I have the openGL dll and ini with Clamp = 1 to fix the seam issue on some NPCs faces like Carth. There are other lines in the opengl32.ini that I left at default values : // Forces alpha to coverage instead of alpha test ForceAlphaToCoverage = 0 // 0 = Don't force any FSAA mode, any other number indicates number of samples, for instance 2, 4 or 6. ForceMSAAMode = 0 // For a specific pixel format ForcePixelFormat = 0 // Fix for flaw in OpenGL renderer in original UT ForceAlphaFromTex0 = 0 RemoveMipMaps = 0 ForceMipMapping = 0 ColorMipMaps = 0 ForceTrilinear = 0 // Forces GL_CLAMP to GL_CLAMP_TO_EDGE. May fix black borders around textures. FixClamp = 1 // Global scale and bias on texture alpha. Does not affect compressed textures at this point. // Could in some cases be used to fix translucency problems with alpha to coverage. // Alpha is 0..1, so a moderate contrast increase could be had for instance with AlphaScale = 2.0 and AlphaBias = -0.5. AlphaScale = 1.0 AlphaBias = 0.0 Any help would be greatly appreciated! Thank you very much