Darth_Edward
Registered-
Content Count
7 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Darth_Edward
-
3dsmax nwmax export error. Help?|SOLVED|
Darth_Edward replied to Darth_Edward's topic in General Kotor/TSL Modding
That worked. Thank you so much. -
Is KSE - Full package (May 4th 2017)-103-3-3-7a clear, or infected?
-
3dsmax nwmax export error. Help?|SOLVED|
Darth_Edward replied to Darth_Edward's topic in General Kotor/TSL Modding
Anyone know where it is, or how to export it back so I can use it in kotor? -
3dsmax nwmax export error. Help?|SOLVED|
Darth_Edward replied to Darth_Edward's topic in General Kotor/TSL Modding
I see nothing in NWMax to disable it. -
3dsmax nwmax export error. Help?|SOLVED|
Darth_Edward replied to Darth_Edward's topic in General Kotor/TSL Modding
disable it within the script preferences How does one do that? -
How to edit character model in 2017?
Darth_Edward replied to akadrus's topic in General Kotor/TSL Modding
Hello Akadrus. You will need these: http://deadlystream.com/forum/files/file/280-kotor-tool/ http://deadlystream.com/forum/topic/3875-nwmax-plug-in-for-3dsmax-2014/ ________________________________________________________ Open the kotor tool do all things necessary things to get it the right directory to your kotor(This is how I did it for KOTOR I, Idk about tsl) Open "BIFS" models.bif then "Aurora Model" (Picture: https://gyazo.com/749978784fe9dbc33261fad42a52745e) Find the model you want For example I'll be using p_t3m3.mdl Click on it then hit "Extract File" Then scroll up and open "Aurora Model Extension" (Picture: https://gyazo.com/bee13071fea78323e755c76037605458) Find the file with the same name as the one you got before. In my example, it'd be p_t3m3.mdx Extract file with this one. To setup nwmax: When you download it you should put it in the "Scripts" folder to 3dsmax. An example: C:\Program Files\Autodesk\3ds Max 2017\scripts\ To import it; Load 3dsmax At the top(for me atleast) click "Scripting" (Picture for location https://gyazo.com/ad5d22a9496610e3e142ecab08013374) Click "Run" In the "Choose File" box, go to your "scripts" file (in my case C:\Program Files\Autodesk\3ds Max 2017\scripts\) Go into NWMax file and open "nwmax" (https://gyazo.com/dd492481697c64f886c855f7c8851b92) Once it's loaded; Open the "MDL Loading" tab Below "Filename" click on "Browse" Get your .mdl model Import Geom Only Then hit Import Exporting? Err.. I haven't gotten to export to mdl yet. http://deadlystream.com/forum/topic/5594-3dsmax-nwmax-export-error-help/ If you have any issues, just reply and I'll try to help you. -
--Runtime error: FileStream cannot create: <pathhere>(\nwmax\sanity) There's the error. I've tried with sanity check on and off, neither worked. Export Geom Only. I've recently decided to start looking into modding KOTOR having begun to play it again. I've worked on a model in 3dsmax although I get this error when I try to export it. I have the nwmax plugin here: http://deadlystream.com/forum/topic/3875-nwmax-plug-in-for-3dsmax-2014/ Anyone know how to fix this? **EDIT** I tried to export using the button on the plugin, it said there was skin. I went through, deleted the skin and tried again and got the same error as above. This line of code is highlighted when I get the error: g_strBuffer = createFile (scriptsPath +"nwmax/sanity/" + model_name + "_sanitycheck.txt")