olnorton

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About olnorton

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    Jedi Apprentice

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  1. I haven't played Kotor for a while , so I only just saw this now. I tried it and it completely removed the line from Mission's face.
  2. Did you get this working Skeet? If you right click on your desktop and select display settings. Then display adapter properties If you click the monitor tab, does it have the option to select 60Hz?
  3. Thanks DarthParametric.This is very good too. It doesn't remove the line quite as completely as ndix UR's method, but it doesn't have any visible side effects. I'll keep this one in and see how it goes.
  4. Thanks, I'm going to stick with this! It certainly removes the line. I'd never seen Mission in the level up screen without the line before. The over aliasizing is a fair trade off for me.
  5. When I said TPA, I meant TPC sorry, as in adding it to try and fix the default Mission.But the TXI file is still in there and it hasn't help my re-textured 1024x1024 Mission. The poor girl has taken to keeping her head bowed, you know how teenagers are with anything on their faces. ndix UR, That is a noticeable difference, do you have an AMD graphics card?
  6. I added a TXI file to make it use the CM_SpecMap with the stock Mission TPA but it made no difference. Is there a particular SpecMap to use? http://i.imgur.com/Zfez0pF.jpg
  7. There is no apparent difference between the 4 resolutions, in that they all have a very prominent black line. MissionLine.7z
  8. That seems to have completely removed the line, no matter where we go, even in the levelup screen. I'll keep it in a bit longer tomorrow to make sure, but it looks like you got around it.
  9. Thanks all for your input. Well I reinstalled the game, no overrides or mods. Set in game settings to high except default 800 x 600 resolution. I did a clean install of the 385.28 WHQL drivers (all default settings) Mission still has a noticable black line. In the Nvidia Control Panel, I usually just set the "Use my preference emphasising: Quality" "Perform scaling on: GPU", "Override the scaling mode set by games and programs" and leave the rest alone. I set the Global Settings "Anisotropic filtering 16x" , " Antialiasing - Mode Override any application settings" and "Antialiasing - Setting 8x" but it made no difference. So I'll stick the mods back, try and forget about it, get back to retexturing everything, and maybe playing the game too. EDIT: Well it is definitely effected by resolution. I just changed to 1600x1200 with everything stock and the line is gone. (well at least in this lighting where it has previously been there.)
  10. No, I'm still on 384.74 WHQL as well. I just tried it with Lucy's setup (her kotor.exe and ini files and the 1080p ui files) It's still there on Mission, and it is even on Bastila on the levelup screen. If I move the camera a bit, the line disappears, but then my PC looks too much like Prince from this angle.
  11. Yes, only the textures. But I don't think the problem is in the save, because it was like that in my previous game with a different character. Thanks Lucy, other than the resolution, your ini looks pretty much the same as mine. I didn't like 1080p when I tried it because the UI got a bit small for my liking. 000000 - QUICKSAVE.7z
  12. Not everywhere, mostly in brightly lit areas. Sometimes she will just stand in one spot, moving her head a little and it will come and go as she moves
  13. Thanks for the input, I wonder if the uniws mod and running @ 1440x900 is making it worse. When I finish this playthrough, I'll reinstall the game and try it with the default aspect ratio.
  14. No, GTX1080 desktop, current Win10 drivers. If no-one else is getting it, I might try reinstalling the game. Edit: I tried setting the game to maximum performance in the Nvidia Control Panel in case it was using the integrated gpu chip, but it made no difference. I just noticed Carth has a bit of it too, but it's not so noticeable . http://i.imgur.com/jtIF5Ti.jpg
  15. Well I did the retexture, so I can't rule that out, but it doesn't show when the texture is in model viewer, or in close up scenes. If it was a fault in the retexture wouldn't it always be there? EDIT: I switched back to the default texture but the line is still there.