Marius Fett

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Files posted by Marius Fett

  1. Movie Style Replacement Lightsaber Hilts (TSL)

    This mod gives each colour of lightsaber present in the game its own unique hilt based on one from the Star Wars films:
    Blue – Obi-Wan Kenobi (Ep. III)
    Red – Darth Vader (Ep. IV)
    Green – Luke Skywalker (Ep. VI)
    Yellow – Plo Koon
    Purple – Mace Windu
    Orange – Luminara Unduli
    Cyan – Luke Skywalker (Ep. IV)
    Viridian – Qui-Gon Jinn
    Silver – Shaak Ti
    Bronze (TSLRCM) – Darth Sidious
     
    Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
    Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.

    222 downloads

       (0 reviews)

    2 comments

    Updated

  2. Darth Malak's Lightsaber (TSL)

    This mod gives Darth Malak his own unique lightsaber hilt and also uses Crazy34’s lightsaber blade with ambient lighting.
    Darth Malak’s lightsaber was the only one not altered with my Movie Style Lightsaber Hilt Replacement mod, so this mod is intended to be used alongside that for consistency.
    Darth Malak’s lightsaber isn’t actually present in the vanilla game, so this mod is intended to be used alongside not only my Movie Style Replacement Lightsaber Hilt Replacement mod, but also my Secret Tomb Lightsaber Adjustments mod, which gives Malak back his longer bladed lightsaber during the encounter in the Secret Tomb on Korriban.
    If you don’t wish to use that mod for whatever reason, or if you want to have this lightsaber for your PC to use, you can always use cheats to grant it to yourself using the code ‘giveitem g_w_lghtsbr06’.

    86 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Darth Malak's Lightsaber (K1)

    This mod gives Darth Malak his own unique lightsaber hilt and also uses Crazy34’s lightsaber blade with ambient lighting.
    Darth Malak’s lightsaber was the only one not altered with my Movie Style Lightsaber Hilt Replacement mod, so this mod is intended to be used alongside that for consistency.
    This replaces the lightsaber Malak uses in the vanilla game and is used both times you battle him as well as in all cutscenes where he is holding/wielding a lightsaber.
    This mod is fully compatible with the KotOR Community Patch, as the changes it makes to Malak’s files on the Star Forge are identical to those made by the Community Patch itself.

    141 downloads

       (0 reviews)

    0 comments

    Updated

  4. Movie Style Replacement Lightsaber Hilts (K1)

    This mod gives each colour of lightsaber present in the game its own unique hilt based on one from the Star Wars films:
    Blue – Obi-Wan Kenobi (Ep. III)
    Red – Darth Vader (Ep. IV)
    Green – Luke Skywalker (Ep. VI)
    Yellow – Plo Koon
    Purple – Mace Windu
    Heart of the Guardian – Luminara Unduli
    Mantle of the Force – Luke Skywalker (Ep. IV)
     
    Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
    Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.

     

    265 downloads

       (0 reviews)

    5 comments

    Submitted

  5. Secret Tomb Lightsaber Adjustments

    This mod corrects what I perceive to be two bugs/errors in the Secret Tomb on Korriban.
    Malak will now attack with a longer lightsaber like the one he used in the original KotOR and the Dark Side apparition of Kreia will attack with a red lightsaber instead of the blue one she was given by Obsidian.

    109 downloads

       (0 reviews)

    0 comments

    Updated

  6. Period Accurate Kiosk (K1)

    This mod makes a small change to the PLC_Kiosk2 model. It replaces the R2 unit-esque head with a T3 unit style head which is more accurate to the time period in which KotOR is set.

    161 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Period Accurate Kiosk (TSL)

    This mod makes a small change to the PLC_Kiosk2 model. It replaces the R2 unit-esque head with a T3 unit style head which is more accurate to the time period in which KotOR II is set.

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Davik's Torture Droid Replacement

    This mod is a port of the G0-T0 droid model from KotOR II, repurposed as a replacement for Davik’s Torture Droids in his estate on Taris as a sort of not to the droid used by Darth Vader to torture Princess Leia in Episode IV.

    88 downloads

       (0 reviews)

    0 comments

    Submitted

  9. HK-47 Disabled Animation Fix

    This mod corrects an issues with the HK-47 model which caused his eyes to still be illuminated whilst this disabled/powered down animation was playing. This made little sense to me, so I went in and edited the animation to switch off self-illumination for the eye meshes during the disabled animation for a more immersive experience.

    62 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Saedhe Player Head (K1)

    This mod is a port of the unused Saedhe head from KotOR II, repurposed as a player head for KotOR I.
    The head has been moved over to a set of KotOR I bones to avoid certain issues which arise from a direct port. The eyelids do clip slightly during the ‘waking up’ cutscene at the start of the game, but if I can live with that, I’m sure you can. I did initially try to fix this, but I couldn’t get it to look quite right and I didn’t think such a small issue warranted spending any more time on.
    If your PC is a Dark Side character, they will gain Sith Eyes, but won’t be zombified like the vanilla player heads.

    49 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Dopak Player Head (K1)

    This mod is a port of the Dopak head from KotOR II, repurposed as a player head for KotOR I.
    The head has been moved over to a set of KotOR I bones to avoid certain issues which arise from a direct port. The eyelids do clip slightly during the ‘waking up’ cutscene at the start of the game, but if I can live with that, I’m sure you can. I did initially try to fix this, but I couldn’t get it to look quite right and I didn’t think such a small issue warranted spending any more time on.
    Dark Side transitions are included, but with a difference. I’m not a fan of the zombie look of the vanilla transitions and I think Sith Eye’s are over-used, so I went for something a little more subtle in that the cloth Dopak uses to hold his ponytail back changes from blue to red when your PC leans more towards the Dark Side.

    47 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Carth's Republic Uniform and Flight Suit

    This mod gives Carth Onasi the ability to wear the Republic Soldier Uniform which is seen being worn by various other NPC’s throughout the game.
    A new baseitem type has been added for Carth’s Flight Suit which is essentially a version of his default clothing with stats equal to that of class 4 armour and another has been added for the uniform itself, which is available in two texture variations so as to include the TSF Uniform for KotOR II. The uniform items will have the stats of class 5 armour.
    Carth will be wearing his uniform on the Endar Spire at the start of the game but will change into his Flight Suit after landing on Taris, so as to keep his allegiance hidden. All three of these new items will be present in your inventory when Carth joins your part, so it’s ultimately your choice what you want him to wear.
    This mod also gives Carth two of his own blaster pistols, rather than having just one of them alongside a regular blaster pistol.

    80 downloads

       (0 reviews)

    4 comments

    Updated