Marius Fett

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Blog Comments posted by Marius Fett


  1. Just as a point of interest, these assets were created at a fairly early stage in development when they were working at a slightly larger scale of about 33% larger than what they went with in the final game.

    I’ve played with these models myself previously for shits and giggles and rescaling to 33% smaller seemed to work the best and had everything a lot closer to the final game areas in terms of proportion.

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