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Posts posted by Whyp
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How can I add custom loadingscreen story hints to my custom modules? While it's not necessary, it's a nice touch :]
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Problem solved over Discord dms, conclusion: don't forget to count the characters of a texture name when using it to replace something else in a level lol
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Right, so, I'm trying to make a module. I cloned 401dxn, and everything related to reskinning it is more or less done, with the exception of a few things. One of those things is "fx_sand". In the module, it's basically used for the steam bits in caves and in other places. So I thought I could just rename the file in the .mdl files and make a new texture ("fx_sand" > "fx_nosand") like I did for the "fx_rain" ("fx_rain" > "fx_norain"). Oh, how wrong I was - it won't work no matter what I do. If anyone has any ideas on why that could be, I'd be grateful ^^
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So I got KOTOR for android the other day... Everything was ok 'till I hit the big part of Taris. Just a bit of lag, nothing else. Was totally playable. But then came Dantooine and I noticed that the river water was gone...
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1. The Exile would be around their late 20s, while the Mysterious Stranger would be around their early 20s.
2. * I'd imagine a subtle british accent, not too heavy. (for the Mysterious Stranger)
* The Exile would have a canadian or american accent.3. No, not really.
4. Of course not.
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Name: Anda Kressio
Class: Sith Assassin (Exiled)
Occupation: Gray Jedi
Equipment: Light Robes, Starforged Lightsaber Staff (Amethyst Crystal)
Age: 25
Force abilities: Advanced Mind Trick; Force Stealth; Dark Flurry
Biography: After being exiled from the Sith, Anda has been on the run. Hiding on Rishi for the first years after her exile, the thought of joining the Republic has crossed her mind on one than more occasion, however, she would rather stay independent.
LIKES: Secrets of the Force, Honor, Mercy
DISLIKES: Titles, Killing the Weak-
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I've been wanting this for a while, and now that SWTOR port mods have been popping up... I decided to just request this.
Basically porting over Lana Beniko's head from KOTFE. If you could port over the armor too, that would be nuts really. As long as I have Lana's head I'm happy lol.
Anyone interested in making this a reality? XD
(Model I'd like to be ported)
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Ah, yes... Porgs.
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Good catch, I was definitely running off of 3 hours of sleep when I wrote the description!
Oh, no problem!
Definitely a good mod for those people that are forced to play on lower-end PCs.
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It's named KotOR 2: TSL NOT SWTOR 2 TSL! Other than that... cool.
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Hello there!
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I basically edited a PC head to use for an NPC (and companion)... I edited all textures I need, but I have NO idea how to make a new head (and keep the original head the same as it was).
BTW, I used the PFHC07 head.
Any help would be appreciated!
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I see, however, when I place the mods textures into the override under 'PMHC04...' etc, it causes the game to crash.
Well, you see, the problems it THAT KotOR 2 has a different "collection" of heads than KotOR 1.
However, please DON'T use the KotOR 2 model! It would create a lot of problems for you.
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Kotor and Kotor 2 uses a different format, just moving TSL files into K1 will cause a crash. You'd need to convert the models though I wouldn't know how to do that.
The head (In order to work with a male body) needs to be edited because a female head on a male body will cause it to move around retardedly cause it isn't designed for a male body model.
Anakins textures are custom made thus no porting but you cannot use the excuse "They look original enough" to get away with porting. Porting is still porting and an excuse like that won't get you out of a ban if you are caught.
I said it as in "If you make a new head, they can be used."
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Its awesome to have some direction on how to do this, but I find myself stumped at where to even start. If there is anyone out there who would like to see this mod ported as much as I any further advice would be greatly appreciated.
I have some bad news... Anakin's head model is actually a female head. PFHC05 to be exact.
And the textures.... They look original enough.
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To warp the character you just need
void main(){ SetGlobalBoolean("EH_WARP", TRUE); StartNewModule(<name of the ebon hawk module with quotes>, <optional waypoint tag with quotes>); }
Replace <...> with the appropriate string. This will warp the player to the specified waypoint on the Ebon Hawk. If you don't specify a waypoint, it'll use the default one. The setting of the global boolean is necessary to make sure that the conversation is triggered only in this case. Replace it's name with something you like and add it to globalcat.2da
Then we need to start the conversation on board the Ebon Hawk. To do that, you can either modify the OnEnter script or create your own trigger. In any case, the added script part would look something like this:
object oEnter = GetEnteringObject(); object oDialogPartner = GetObjectByTag(<Add dialog partner tag with quotes>); if(oEnter == GetFirstPC() && GetGlobalBoolean("EH_WARP")) { AssignCommand(oDialogPartner, ActionStartConversation(GetFirstPC(), <dialog tag with quotes>)); SetGlobablBoolean("EH_WARP", FALSE); }
This of course needs to be inside the void main() {} of either the OnEnter or the trigger script. Once again, replace the <...> with the appropriate strings and the boolean name.
The two conditions are to make sure that the dialog only starts when the player enters and that it only starts when warped here with the first script.
Thanks!
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Umm, any idea how I could warp the player in the Hawk and trigger a conversation?
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I basically was too ambitious with this, FAR too ambitious.
Time to move on... And start a new project.
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I have TSL on Steam, I have it on 1080p. I can only see a quarter of the screen.(The rest is BLACK)Any ideas why?Never mind, I was running it on my GTX 950m.
If I run it on my integrated graphics card, I can see the whole thing.
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Have you tried turning off frame buffer effects and shadows, grass?
I have problems with Kotor 2 on my win 8 PC, it's bad but not as bad as you are describing(still makes the droid planet unplayable (7 fps))
Maybe it's a problem with the newer operating systems? Try running in compatibility or using a virtual win xp shell?
1. Already turned off.
2. KotOR 2 runs like a charm on this laptop.
3. I don't see the problem. Maybe it's because Odyssey 1.0 (K1 engine) wasn't made for high-end machines, while the updated one (Odyssey 2.0, KotOR 2 engine) was updated to 4K? IDK
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Is it actually running on the Geforce GPU? I've heard of people unknowingly running on the integrated GPU.
Yup.
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Lana Beniko. Best companion. End of story.
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Porting m14aa to Kotor 2
in General Kotor/TSL Modding
Posted
For some reason, whenever I try to port the Dantooine courtyard to Kotor 2 it usually results in the skybox, the enclave and some trees disappearing for no reason. I have no idea why this is happening, I've tried using @Thor110 Modder's Resource but to no avail. If anyone knows why this happens, please let me know lol
m14aa.rar