This mod has thematic appeal, but it also has really distasteful affects on gear progression because of the stat changes.
On most companions the stat changes are minor and mostly just flavorful. On Disciple it does a great job of making his stat array match his character thematically. (makes him useful as a Consular) On Kreia and Visas it makes them annoying to equip. (e.g. 12 dex on Kreia, 10 con on Visas) This is fixable, but its really annoying waiting until level 20 to be able to equip a decent implant on Visas, and Kreia is squishy enough as it is.
I appreciate the intent and applaud the work, but some of the stat changes are flat out annoying.