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Content Count
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Posts posted by LDR
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So apparently you could compile the textures, models, and lightmaps with a custom module. Opinions?
Is it more practical to compile them with everything so that the override folder is less cluttered? How does it affect game performance when it comes to loading everything? What are your preferences and which is the better method to use? I'm curious.
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Look through the models.bif node of the BIFs header. I'm not sure what the exact name of it would be, but it may share the same name as the texture.
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I don't really think a petition is going to do anything. And considering you can't even sign the petition:
Because of a procedural quirk, the FCC will not be considering any comments on the issue of net neutrality that are submitted over the next week or so.
Well... I mean.
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I thought I was done hearing about this. The redone Endar Spire looks decent but Korriban looks awful. Gotta love using prefab assets.
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You really should have thought this through before you posted this. If you ask someone for permission to use something and they say no, then it means just that.
DON'T F---ING USE IT.
Respect their wishes. If you worked for a software/game/computer/etc company and you pulled something like this you would have gotten fired on the spot (even worse if there was some sort of legal copyright issue). You need to explore all avenues before you do something, and next time you should think.
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Because vidya games.
Wish I could give a better answer than that.
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YYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Sorry. I can hardly contain my excitement.
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Those have to be some of the best graphics I've seen.
I remember the one time I used ReShade all of the HUD elements were over-saturated and I got sick of it. I forget which version/permutation that was however.
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theDeModcracy - Dark Souls channel, amongst other things
VaatiVidya - Dark Souls lore channel
SunlightBlade - Dark Souls Channel
SpectreSoundStudios - run by music engineer, different permutations of audio mixing & recording
SteveDangle - hilarious Toronto Maple Leafs fan sports channel
The Kicker - sports parody channel
penguinz0 - legendary gaming channel
Jared Dines - musician channel, amongst other things
Rob Scallion - musician channel, and parodies
Josh Steffen - musician (drumming) channel
KrimhKerim - official channel of Kerim "Krimh" Lechner, extreme metal drummer (currently of Septicflesh)
theneedledrop - music review channel
Alex Roe - composer and remixer
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Sauron
vs
Everybody
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Have you thought about nerfing the upgrades?
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I know they're not on the list but, definitely Dark Souls or Witcher III sometime.
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According to Fair Strides K1R is compatible with BOS:SR.
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If he could still be contacted through steam it's worth a shot first.
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He meant that he wouldn't be able to contact him because he never purchased something on steam. Steam accounts don't have full features available until you spend $5.
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What texture mods do you have installed?
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I'm totally on-board for any sort of podcast. Good stuff!
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Somewhat random, but one thing I noticed was on the Telos Polar Plateau how the player's breath would appear synchronized after every exhale. Nice little touch they added.
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I love it how you're staying true to the original look of the game. They look really good. Keep them coming!
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Killing an npc in a conversation automatically aborts the conversation. Instead, you need to shoot an invisible placeable (at the same position of the npc) and then set the death animation for said npc to last as long as the rest of the conversation.
EDIT: Hassat Hunter already beat me to it. Whoops.
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*Mimicks Gorton Colu voice*
Excellent, excellent! Remain true to the cause, friend!
No but seriously, ol' Jolee looks great so far.
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Personally, I really liked the Kandosii-class Dreadnought. I'm a huge KotOR comics buff so. It's just so freaking big and ugly and I love it.
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Tentatively interested, but my semester workload is gradually increasing in my CS classes.
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The Krath Double Sword (well, what I assume is it, the second blade with the serrated edges) looks freaking great. Excellent work as always SS.
Selkath with lightsabers
in Mod Requests
Posted
I believe they use their standard selkath unarmed animations no matter the melee weapon equipped. Looks kinda cool honestly.