superSzym

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Posts posted by superSzym


  1. Wow, these buildings feel so Nar Shaddaa. Nonetheless, TSL still depicts it in a too clean way. Since making it as red as on SWTOR would be top invasive, is there at least a chance that background lights, banners and reddish fog will make it feel more like these?

    vbptmejy86o21.thumb.png.99c9e891ab47fcf82d9986ba653fe764.png5b028566bef1ab79b230ea31b155aa4f.jpeg.09ee3226c65038e2bae5f10d1a759e11.jpegEE9I94y.thumb.jpg.1e2978c959e5ed8d180bd3f581f39479.jpg


  2. Looks to me as if you are using the vanilla game robe model instead of the one from Movie Style Jedi Robes. Try copying all .mdl and .mdx files from Movie Style Jedi Robes to your Override in the game folder, making sure to overwrite the previous ones.

    Also, does Bao-Dur has his shiny arm visible when wearing Jedi robes? If he does, then I'm 90% sure he uses custom meshes for his body, making any movie style Jedi robe look weird.


  3. Well, I am kind of an amateur myself but if you need help with something, I will try to take a look at it and do my best. And I think DarthParametric explained somewhere how to edit different instances of files with the same names differently using TSLPatcher.


  4. On 2/22/2019 at 4:44 AM, Kaidon Jorn said:

    Ok.

    Officially - anyone can do whatever they want with my mods - any of them, from here on Deadlystream or anywhere else. That now officially includes SotOR as well.  (SH, I think I originally told you to remove it because I intended to fix and change it, then reupload it, but never got around to it.) 

     More importantly, I think though, is that anyone can do whatever they need to do with my mods. Which would have more to do with scripting since there might be a compatibility issue or even a simple mistake on my part.

     Now that I think back on it, I never really got the original saber quest in KotOR scripted correctly (not for a lack of trying), or maybe I did. I really don't remember now. So if someone had the will and the knowledge to fix that and reupload that'd be cool too.

    Also, would anyone be interested in the original source code for many of my mods?

    I got a big folder with your name on it.

      

    Alright, I'm off to play TOR,...toodles.

     

    -KJ

    I might be interested in such things since I might be having a try on updating and maybe expanding SLM.


  5. Ah, alright then. I had no idea (or maybe I once had, but I had already forgotten that mod by the time I was adding the comment) that the mod ever was on the site, so I thought it was, like HotOR, another project that was replaced by a newer one. Too much assumptions, I guess.


  6. Nah. Before the visual revolution on Deadly Stream, Kaidon Jorn stated in his status update that he allows everyone to use assets he produced as long as he is credited. 

    EDIT: The status update is still available to be read on the site. @Sith Holocron, you even said "thanks" back then. It is also repeated on his mods' pages (at least the SWTOR sabers). What doubts me though is that he stated that his every work on Deadly Stream is to be used, but seeing as his mods on Deadly Stream are mostly just the most recent outcomes of projects he realized (besides HotOR maybe, which was reduced a lot while getting transformed to SLM), I think it is safe to assume that it applies to all of his work.


  7. These modules from K1 are good job! I am very interested in how the expansions will stick to the storyline. TSL's main plot was very deep and much darker than K1, which could make it a better RPG, but it doesn't because the game seems kind of rushed. Nar Shaddaa is the only longer planet, Dantooine and Onderon could be great but everything is rushed in there (albeit Dxun by itself is OK) and Korriban is just a giant red rock of solitude and depression (M4-78 expanded the story in that point quite well, without the droid planet Korriban feels so rushed that it makes the story overall quite lacking). Having this in mind, I very much look forward to any additions of new quests and planets which could compensate what I missed from K1 - longer planets filled with content. 

    Good luck with your work!

    • Like 2

  8. I came here to mention some things that always bothered me and which seem to be hardcoded.

    • I really hope for a possibility to make extensive edits to the GUI, especially the party selection screen. For the Handmaiden and the Disciple to appear for both genders and not be PartySwapped.
    • More appearance.2da columns for both games.
    • If the engine will be the same for both games, it would be great to have saber forms etc. in K1.
    • Also, the possibility of adding animations to saber forms.

    Is there a chance for them to be included in the new engine?

    • Light Side Points 1

  9. The holo still needs a bit of improvement on the face (too shiny) but it looks lovely in comparison to how it looked before. It is more consistent with TSL and even with the glow Dodonna's face seems less demonic than her original holo likeness.


  10. So the idea with duplicating character model would probably be the best, though really painful to implement. But isn't there a possibility to put that duplicate "you" that will be a reminder for the script what head you have completely outside the map? Or is it somehow prevented from happening in the game?


  11. If there were enough files to recreate the scene into a new BIK with retextures, why not make it in-game? It would resolve the problem with needing different videos for various retextures, make it easier to translate for various languages the game is provided in and remove the resolution change when moving from game to a BIK which almost always will be visible.


  12. Well, the breathing mask looks like a good replacement to I_Mask_006 (or at least some usages of it, for example Peragus), and Arcann seems like a good base for replacement of mask 010, though the recess on top of it should probably be removed as it looks completely ridiculous.


  13. Wow, Dodonna looks freakin' cool! Isn't she taller than previously? She always made me laugh in vanilla because she seemed so small and whatever it is, just new proportions or new height, is definitely an improvement. What I am not convinced of, though, is the utilization of the same uniform for naval admirals as well as for officers of a low rank. Although rank distinguishment by the panel on the breast and other little details is quite neat, generic officers also appear as army commanders on the field of combat. 

    The biggest problem are still the Republic Troopers, though. They look like they're wearing pyjamas in KotOR and so looks the vintage Republic Trooper armor in SWTOR. In SWTOR, though, Republic Troopers already look like they're wearing clone trooper armors. IMHO, this would be the best look for them:

    latest?cb=20100806215611

    But it can't really be done by porting. There was once a project to make them look in such way on Deadly Stream, but it has gone dead.


  14. Wow! The Republic Uniform is absolutely awesome! I'm looking forward to seeing a female version - can we expect a consistency mod for K1 with a new admiral for Forn Dodonna. Also, high quality Sith Troopers seem great, although I think TOR model is too bulky.