Djinntrooper

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Djinntrooper last won the day on March 29 2016

Djinntrooper had the most liked content!

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About Djinntrooper

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  1. The texture conflicts with another mod, probably K1R. They decided to remove the fold lines on the back and arms of the jacket. And rightfully so, because leather isn't ironed, right? If anyone's interested, I combined both textures so you'll won't have to choose. Find it here.
  2. Oh, and another thing: this mod uses the armor from Master Uthar Revisited, right? Sure looks like it.
  3. I'm downloading this for the screen blur. That was so annoying. I don't mind a bit of artistic license, but damn.
  4. I second thelovebat. I also wonder what the mentioned surpises are. In any case, I guess I'll find out, since I can't play this game now I know they're not supposed to wear uniforms.
  5. I would have downloaded this instantly, were it not for the added loot. I mean, seven lightsabers and "some other surprises"? Any serious collector wouldn't carry his collection around all the time, right?
  6. One thing, it looks like Ajunta Pall's blade is weaker than the Silver Lined Sword. I'd rather have +6 fire damage than +2 fire and +2 light side, unless that fire damage gets blocked by shields or opponents with really high fortitude. How often do you encounter those? (I'm asking seriously since I haven't played in a while.)
  7. I haven't tried it because of the above comments, but I think it might be fair to give the Scoundrel an extra class skill to compensate. Something like Computer Use would be appropriate. Hackers are a bit scoundrel-like, aren't they? You can check these sheets to see all differences between the classes: http://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Classes There's other things to consider though. For example, Scoundrels have very little to choose when it comes to feats, but have great granted feats instead. Giving them the ability to pick their own feats on start might be enough compensation... In any case, this mod does make for a nice Soldiers: 4 non-class skills, Scoundrels: 3 non-class skills and Scouts: 2 non-class skills.