InkAnt706

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About InkAnt706

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    Jedi Initiate
  1. I'd encountered this issue myself earlier today, and the problem was indeed Stoffe's Handmaiden Appearance 1.1 mod -- I fixed it by manually removing all of the files in my override created by the tslpatcher (referring to the backup folder) except the appearance.2da file. (So all .utc, .uti, .ncs, .nss files were pulled out of the override folder) I reloaded a save right after the Dantooine council conclusion, but before leaving the rebuilt enclave and triggering the load to the Telos academy. The fight worked as intended (including the stun/kill mechanic) and I was able to progress. (For what it might be worth, I was also running the Extended Enclave mod and installed it after the Handmaiden Appearance pack)
  2. Thank you for the quick response! I look forward to seeing the new fixes and improvements from your work.
  3. So I'm replaying TSL on Steam, and was super excited to hear that some old USM content was made compatible with the TSLRCM -- but I'm having the same issues that John Starbinger has. I installed TSLRCM (non-workshop), then Duplisaber -- and buying a crystal from a workbench subtracts currency then fails to add the item to my inventory (and I'm at such an early point in the game that I can't experiment with other lightsabers because I don't have any). Additionally, Sith (just passed Scion on the Harbinger) blades are green -- sounds like that one will be fixed soon though. I'm looking for a way to get the workbench functional with the Steam version of the game, TSLRCM 1.8.4, without a hard-reset/reinstall. Any suggestions?