Alright, so I have a few different projects running concurrently, and I didn't want to start a thread until I had something substantial to show. Then I remembered that constructive criticism is great. So, some very obvious WIPs:
The first project is, admittedly, a very big undertaking, especially for someone with somewhat little texturing experience. I don't know about anyone else, but I really enjoy dramatic dark side transitions. The kind that makes you question if the person is even still human. So, the idea is to design a unique dark side transition for each vanilla face, modeled after the three categories of sin in Dante's Inferno. (For the sake of keeping a consistent direction, mostly, though Violence, Dissoluteness and Fraud echo the Sith triumvirate quite nicely!)
I've brainstormed up a couple designs already, but so far, have only worked on one head.; PMHA01. It's design takes after Fraud, in this case, manifesting as a sickly, saggy and Sidious-esque face. I want to get the face just right before I move onto the rest of the head:
It's... not quite as dramatic as I would like. I think the sagging parts need more emphasis, maybe more wrinkles and I'm not entirely sure about the main color. What do you guys think?
As for the next WIP, well... It's far from complete. I'm running into seam woes (which, hopefully, may be alleviated when 3dsMax finishes downloading), a lot of the texture is still streaky, and there's plenty of areas that need touch-up:
"Juli! There's already an 'alive' Sion mod!" There is, and it's quite nice! But my goal here is different; note the exposed spine. Sion's skin isn't going to be so clear for long! I have plans for the rest of the Sith Triumvirate as well.
(And just for clarity's sake, I want to say that my textures are all hand-painted over the original game's in GIMP 2.6!)