Kreia

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Blog Entries posted by Kreia

  1. Kreia
    Okay, so this is turning into the most difficult texture job I’ve ever done. I didn’t know it when I chose the model, all I looked for was a whole chest on the texture: can’t do a Republic Admiral double breasted uniform by mirroring the left half on the right half, like so many models do.
     

    A lot has happened to the franchise since 2003 when KotOR came out, we now have seen Old Republic Admirals in the comics, the books, but of course none of them are super consistent with what Admiral Dodonna looks like in the game. By the way, other Admiral titles have also been introduced, so differences in style may be attributed to that. Still, if I’m doing mods for KotOR games, I want Republic Admiral uniforms to to look like the one we have seen in the original game.
     
    So back to the Military Suit that I’m trying to turn into a uniform. I easily turned the blaster holster into a utility pouch, raised the collar, loosened the sleeves a bit. On the texture side of things, I had to turn gloves into bare hands, get the whole suit to match the colors of the uniform, replace the belt. What turned out to be tricky is the decorative elements around the wrists and on the shoulder boards: on the texture for Admiral Dodonna, they look pretty straight and planar and easy to replicate, you can see that’s not the case on this model.
     
    Now I still have to draw some stuff on the chest, it’s starting to look like a uniform however, hopefully the end result will be worth the trouble. In a way it’s already worth it because I’m learning to draw textures, which is cool. If the uniform doesn’t look any better than the one I did years ago, I’ll start over with another model. We’ll see.
  2. Kreia
    I’m trying a few new things, ‘new’ as in things I haven’t tried before, because let’s be real, giving Mandalore a flamethrower, somebody must have come up with this idea before. This is what I came up with, I moved the handconjure dummy to make the the flame spray beam originate from the wrist instead of the hand. Then I had to add some sort of gun nozzle, and I meant for it to come out of Mandalore’s vambrace, but I still haven’t found a way to make it look good. I’d rather avoid adding meshes to an existing 3d model, the end result never looks as good as the original model, or as smooth I should say. What I did was add an entry in visualeffects.2da so that the gun nozzle would only appear as a visual effect for half a second, unfortunately you can’t hook up a visual effect to just any body part you want, so I had to use the root dummy. I’m not satisfied, perhaps I’ll give it another try, meanwhile it’s been fun
  3. Kreia
    So I made this rendering of Arren Kae, and from that came the idea of doing a version of the model that you could actually use inside the game. Now as I happen to be particular about game modifications being seamless, I decided that Arren’s apparel should for the most part resemble the Handmaiden’s robe, which is why the white robe on this model has no Jedi librarian patterns. Thought I’d still put those on the garments underneath the robe, but it’s not quite the same. Obviously I used Kreia’s model, the changes I did to the geometry are limited to the hood and the eyelids, which coupled with the work I did on the textures, result in the looks of a woman about the age Arren probably was at the time of the Mandalorian Wars. We don’t know if she was Echani or not, but I left the hair color unchanged. Her lips and eyes are as close to the Handmaiden’s as I could make them, because supposedly Brianna “bears the face of her mother.” The blue stone and necklace is there because her Darth Traya look includes an ornament with a red stone. All in all it’s not terrible, maybe I’ll work on it some more in the future
  4. Kreia
    Source: Arren Kae Appearance 

    I use the Force, that is I use a Force power that runs the k_sp1_generic script, in which I temporarily put the code that will give me what I need for a scene. In this case I just needed that animation to play so I could make this video, so I went for the quick dirty solution: I hex-edited the model and temporarily changed the animation name from "intopray" to "activate", resulting in that animation playing instead of the activate (armband) animation, for which nwscript.nss does have a constant.
  5. Kreia
    Finally satisfied with the look. What I did now is fix a few wayward vertexes that nobody thought were important because you couldn’t see them under that hood: eyebrows and other minor details. You might have noticed them during a Talk_Sad animation, on both Kreia’s original model and its Dark Side version. Must be one of those things they had no time to fix, because at least another model has the same problem: the Dark Side version of Atris, which was cut from the game. You can see the eyebrows are fixed, but there’s still a problem when you take off the hood, it’s a problem that Kreia’s original model has, the black one seems to come off nicely instead. Beside that, I think Master Kae is ready.
  6. Kreia
    How do you go about overriding area walkmesh files
     
    One day I decided Atton really ought to take a seat, specifically on the Administration Level as he operates the console. Normally he would stand, and a convenient camera angle would make it look like his hands were on the console. Why do that when everything looks like he's meant to seat down, there's even his favorite chair from the Ebon Hawk. Unfortunately the walkmesh of that area didn't agree, the spot where Atton would need to be is not walkable, and I couldn't seem to make it walkable with WalkSwitch. Now I've suddenly had the idea to modify the animation so that Atton wouldn't need to be there, moving the animation root will make the animation play exactly where it needs to play. So I made a stunt model for Atton using S_Male02, which has the animation, and put it in the dlg file. I hex-edited four numbers inside the model, renamed the file, and there you have it, Atton uses the animation from the dialog stunt-model and appears seated on the chair with his hands on the console. Muahaha.